diff options
Diffstat (limited to 'src/code/graph.c')
| -rw-r--r-- | src/code/graph.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/code/graph.c b/src/code/graph.c index ad960cf06..aa35b5287 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -324,14 +324,14 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { if (pool->headMagic != GFXPOOL_HEAD_MAGIC) { //! @bug (?) : devs might've forgotten "problem = true;" osSyncPrintf("%c", 7); - // Dynamic area head is destroyed + // "Dynamic area head is destroyed" osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST); Fault_AddHungupAndCrash("../graph.c", 1070); } if (pool->tailMagic != GFXPOOL_TAIL_MAGIC) { problem = true; osSyncPrintf("%c", 7); - // Dynamic region tail is destroyed + // "Dynamic region tail is destroyed" osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域末尾が破壊されています\n" VT_RST); Fault_AddHungupAndCrash("../graph.c", 1076); } @@ -340,19 +340,19 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { if (THGA_IsCrash(&gfxCtx->polyOpa)) { problem = true; osSyncPrintf("%c", 7); - // Zelda 0 is dead + // "Zelda 0 is dead" osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ0は死んでしまった(graph_alloc is empty)\n" VT_RST); } if (THGA_IsCrash(&gfxCtx->polyXlu)) { problem = true; osSyncPrintf("%c", 7); - // Zelda 1 is dead + // "Zelda 1 is dead" osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ1は死んでしまった(graph_alloc is empty)\n" VT_RST); } if (THGA_IsCrash(&gfxCtx->overlay)) { problem = true; osSyncPrintf("%c", 7); - // Zelda 4 is dead + // "Zelda 4 is dead" osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ4は死んでしまった(graph_alloc is empty)\n" VT_RST); } @@ -389,7 +389,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { } if (D_8012DBC0 && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->unk_A0) { - // To reset mode + // "To reset mode" osSyncPrintf(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST); SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIContext); gameState->running = false; |
