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| author | fig02 <fig02srl@gmail.com> | 2020-04-02 18:47:13 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-02 18:47:13 -0400 |
| commit | 92baef757fe7dc5491c5ed60c542d7d47d12a323 (patch) | |
| tree | 1f9a24a7f9ef5fd73e613631f94b1e902dca24e9 /src/code/sys_matrix.c | |
| parent | 999044cdcd5bbcefddd4b3d13e0f64e2a788e704 (diff) | |
| parent | 0ae9804655b1b8adbd4675dd7f41651b00e66181 (diff) | |
Merge pull request #46 from krimtonz/skelanimeupdates
SkelAnime Updates
Diffstat (limited to 'src/code/sys_matrix.c')
| -rw-r--r-- | src/code/sys_matrix.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c index 24c5768d0..c320a3286 100644 --- a/src/code/sys_matrix.c +++ b/src/code/sys_matrix.c @@ -298,7 +298,7 @@ void Matrix_RotateZ(f32 z, u8 mode) { /* * Rotates the top of the matrix stack by `z` degrees, then * rotates that matrix by `y` degrees, then rotates that matrix - * by `x` degrees. + * by `x` degrees. (roll-pitch-yaw) * Original Name: Matrix_RotateXYZ, changed to reflect rotation order. */ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) { @@ -388,7 +388,7 @@ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) { /* * Translates the top of the matrix stack by `translation` units, - * then rotates that matrix by `rotation` in Z-Y-X order + * then rotates that matrix by `rotation` in Z-Y-X order (roll-pitch-yaw) */ void Matrix_TranslateThenRotateZYX(Vec3f* translation, Vec3s* rotation) { MtxF* cmf = sCurrentMatrix; |
