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| author | mzxrules <mzxrules@gmail.com> | 2025-02-24 20:55:55 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-24 20:55:55 -0500 |
| commit | 2e4c42719b4dd10b328810cd2c58391063497d41 (patch) | |
| tree | 8c393d01b65983134665f106f7ec1b61107396d9 /src/code/title_setup.c | |
| parent | 70fde8ac3b591a993a2ca0a4361a528fdd07d158 (diff) | |
Reduce dependencies on global.h (9) (#2488)
* split game states
* split all GameState headers
* match fig names
* deduplicate headers from bad merge
* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h
* fix compile error
* .bss
Diffstat (limited to 'src/code/title_setup.c')
| -rw-r--r-- | src/code/title_setup.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c index 8234a562b..ba259e72a 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -1,7 +1,7 @@ +#include "console_logo_state.h" #include "setup_state.h" #include "global.h" -#include "console_logo_state.h" void Setup_InitImpl(SetupState* this) { PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n")); |
