diff options
| author | mzxrules <mzxrules@gmail.com> | 2025-02-24 20:55:55 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-24 20:55:55 -0500 |
| commit | 2e4c42719b4dd10b328810cd2c58391063497d41 (patch) | |
| tree | 8c393d01b65983134665f106f7ec1b61107396d9 /src/code | |
| parent | 70fde8ac3b591a993a2ca0a4361a528fdd07d158 (diff) | |
Reduce dependencies on global.h (9) (#2488)
* split game states
* split all GameState headers
* match fig names
* deduplicate headers from bad merge
* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h
* fix compile error
* .bss
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/fault_gc.c | 4 | ||||
| -rw-r--r-- | src/code/graph.c | 5 | ||||
| -rw-r--r-- | src/code/main.c | 4 | ||||
| -rw-r--r-- | src/code/title_setup.c | 2 | ||||
| -rw-r--r-- | src/code/z_DLF.c | 7 | ||||
| -rw-r--r-- | src/code/z_actor.c | 4 | ||||
| -rw-r--r-- | src/code/z_actor_dlftbls.c | 5 | ||||
| -rw-r--r-- | src/code/z_bgcheck.c | 2 | ||||
| -rw-r--r-- | src/code/z_camera.c | 2 | ||||
| -rw-r--r-- | src/code/z_demo.c | 2 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite.c | 6 | ||||
| -rw-r--r-- | src/code/z_en_item00.c | 2 | ||||
| -rw-r--r-- | src/code/z_game_dlftbls.c | 12 | ||||
| -rw-r--r-- | src/code/z_kaleido_manager.c | 8 | ||||
| -rw-r--r-- | src/code/z_kaleido_scope_call.c | 4 | ||||
| -rw-r--r-- | src/code/z_message.c | 2 | ||||
| -rw-r--r-- | src/code/z_play.c | 7 | ||||
| -rw-r--r-- | src/code/z_prenmi.c | 8 | ||||
| -rw-r--r-- | src/code/z_sample.c | 9 | ||||
| -rw-r--r-- | src/code/z_scene.c | 1 | ||||
| -rw-r--r-- | src/code/z_sram.c | 10 |
21 files changed, 69 insertions, 37 deletions
diff --git a/src/code/fault_gc.c b/src/code/fault_gc.c index f1f100071..c70503cdd 100644 --- a/src/code/fault_gc.c +++ b/src/code/fault_gc.c @@ -40,8 +40,8 @@ * DPad-Up may be pressed to enable sending fault pages over osSyncPrintf as well as displaying them on-screen. * DPad-Down disables sending fault pages over osSyncPrintf. */ -#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-eu-mq-dbg:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160" \ - "gc-us-mq:160 ique-cn:160" +#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-eu-mq-dbg:160 gc-jp:176 gc-jp-ce:176 gc-jp-mq:176 gc-us:176" \ + "gc-us-mq:176 ique-cn:176" #include "global.h" #include "libc64/sleep.h" diff --git a/src/code/graph.c b/src/code/graph.c index de9ecd900..288a1cee7 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -2,8 +2,8 @@ #include "libc64/sprintf.h" #include "libu64/debug.h" -#include "console_logo_state.h" #include "buffers.h" +#include "console_logo_state.h" #include "gfx.h" #include "fault.h" #include "file_select_state.h" @@ -14,10 +14,11 @@ #include "regs.h" #include "setup_state.h" #include "sys_ucode.h" -#include "title_setup_state.h" #include "terminal.h" +#include "title_setup_state.h" #include "ucode_disas.h" #include "versions.h" +#include "z_game_dlftbls.h" #include "z64save.h" #include "z64play.h" diff --git a/src/code/main.c b/src/code/main.c index 62cd22573..32a543a9b 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -28,8 +28,8 @@ extern struct IrqMgr gIrqMgr; #include "global.h" -#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \ - "ique-cn:144 ntsc-1.0:129 ntsc-1.1:129 ntsc-1.2:129 pal-1.0:127 pal-1.1:127" +#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \ + "ique-cn:160 ntsc-1.0:140 ntsc-1.1:140 ntsc-1.2:140 pal-1.0:138 pal-1.1:138" extern u8 _buffersSegmentEnd[]; diff --git a/src/code/title_setup.c b/src/code/title_setup.c index 8234a562b..ba259e72a 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -1,7 +1,7 @@ +#include "console_logo_state.h" #include "setup_state.h" #include "global.h" -#include "console_logo_state.h" void Setup_InitImpl(SetupState* this) { PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n")); diff --git a/src/code/z_DLF.c b/src/code/z_DLF.c index 7934b7745..501fed21a 100644 --- a/src/code/z_DLF.c +++ b/src/code/z_DLF.c @@ -1,7 +1,10 @@ +#include "libc64/malloc.h" #include "libu64/overlay.h" - -#include "global.h" #include "terminal.h" +#include "ultra64.h" +#include "z_game_dlftbls.h" + +#include "macros.h" void Overlay_LoadGameState(GameStateOverlay* overlayEntry) { if (overlayEntry->loadedRamAddr != NULL) { diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 7c6249759..54807627b 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -13,8 +13,10 @@ #include "sys_matrix.h" #include "terminal.h" #include "versions.h" +#include "z_actor_dlftbls.h" #include "z_lib.h" #include "zelda_arena.h" +#include "z64actor.h" #include "z64effect.h" #include "z64light.h" #include "z64horse.h" @@ -32,7 +34,7 @@ #include "assets/objects/object_bdoor/object_bdoor.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" + "ntsc-1.0:128 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" CollisionPoly* sCurCeilingPoly; s32 sCurCeilingBgId; diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c index 52d8ad855..accce471c 100644 --- a/src/code/z_actor_dlftbls.c +++ b/src/code/z_actor_dlftbls.c @@ -1,5 +1,8 @@ -#include "global.h" #include "fault.h" +#include "segment_symbols.h" +#include "z_actor_dlftbls.h" + +#include "macros.h" // Linker symbol declarations (used in the table below) #define DEFINE_ACTOR(name, _1, _2, _3) DECLARE_OVERLAY_SEGMENT(name) diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index b54707fd6..c5d22fd6a 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -11,7 +11,7 @@ #include "z64player.h" #include "z64skin_matrix.h" -#pragma increment_block_number "ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176" +#pragma increment_block_number "ntsc-1.0:184 ntsc-1.1:184 ntsc-1.2:184" u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList); void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector); diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 142d23aed..d36f36b9a 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -3642,7 +3642,7 @@ s32 Camera_KeepOn3(Camera* camera) { } #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 ntsc-1.0:109 ntsc-1.1:109 ntsc-1.2:109 pal-1.0:107 pal-1.1:107" + "ique-cn:128 ntsc-1.0:120 ntsc-1.1:120 ntsc-1.2:120 pal-1.0:118 pal-1.1:118" s32 Camera_KeepOn4(Camera* camera) { static Vec3f D_8015BD50; diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 50b049fc1..bd1c41857 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -144,7 +144,7 @@ u16 gCamAtSplinePointsAppliedFrame; u16 gCamEyePointAppliedFrame; u16 gCamAtPointAppliedFrame; -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \ +#pragma increment_block_number "gc-eu:0 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:128 gc-us:0 gc-us-mq:128 ique-cn:0" \ "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" // Cam ID to return to when a scripted cutscene is finished diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index d424191d2..2acddc4bf 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -1,8 +1,10 @@ #include "libu64/overlay.h" -#include "global.h" +#include "sfx.h" #include "terminal.h" - +#include "zelda_arena.h" #include "z64frame_advance.h" +#include "z64effect.h" +#include "z64play.h" EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info" diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index afd6a41f4..aa757f864 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -22,7 +22,7 @@ #include "assets/objects/gameplay_keep/gameplay_keep.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \ - "gc-us-mq:128 ntsc-1.2:128" + "gc-us-mq:128 ntsc-1.0:128 ntsc-1.2:128" #define FLAGS 0 diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c index 95969c291..57efe90df 100644 --- a/src/code/z_game_dlftbls.c +++ b/src/code/z_game_dlftbls.c @@ -1,11 +1,11 @@ -#include "setup_state.h" -#include "map_select_state.h" +#include "segment_symbols.h" #include "console_logo_state.h" -#include "z64play.h" -#include "title_setup_state.h" #include "file_select_state.h" - -#include "global.h" +#include "map_select_state.h" +#include "setup_state.h" +#include "title_setup_state.h" +#include "z_game_dlftbls.h" +#include "z64play.h" // Linker symbol declarations (used in the table below) #define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name) diff --git a/src/code/z_kaleido_manager.c b/src/code/z_kaleido_manager.c index e1d7f5529..9fa8f5ebc 100644 --- a/src/code/z_kaleido_manager.c +++ b/src/code/z_kaleido_manager.c @@ -1,7 +1,11 @@ +#include "libu64/debug.h" #include "libu64/overlay.h" - -#include "global.h" +#include "kaleido_manager.h" +#include "segment_symbols.h" #include "terminal.h" +#include "z64play.h" + +#include "macros.h" #define KALEIDO_OVERLAY(name, nameString) \ { NULL, ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, 0, nameString, } diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c index 35e14433a..1d99a6f5c 100644 --- a/src/code/z_kaleido_scope_call.c +++ b/src/code/z_kaleido_scope_call.c @@ -1,5 +1,5 @@ -#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ique-cn:192 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224" +#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \ + "ique-cn:224 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224" #include "libu64/debug.h" #include "kaleido_manager.h" diff --git a/src/code/z_message.c b/src/code/z_message.c index 68d208623..1240cfed9 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -24,7 +24,7 @@ #include "assets/textures/parameter_static/parameter_static.h" #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:128 pal-1.1:128" + "ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:128 pal-1.1:128" #if !PLATFORM_IQUE #define MSG_BUF_DECODED (msgCtx->msgBufDecoded) diff --git a/src/code/z_play.c b/src/code/z_play.c index 095638be6..d49ae40fe 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -23,6 +23,7 @@ #include "terminal.h" #include "title_setup_state.h" #include "versions.h" +#include "z_actor_dlftbls.h" #include "zelda_arena.h" #include "z64cutscene_flags.h" #include "z64debug_display.h" @@ -35,8 +36,8 @@ #include "global.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:192 ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:192" \ + "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144" TransitionTile gTransitionTile; s32 gTransitionTileState; @@ -325,7 +326,7 @@ void Play_Init(GameState* thisx) { Camera_OverwriteStateFlags(&this->mainCamera, CAM_STATE_CHECK_BG_ALT | CAM_STATE_CHECK_WATER | CAM_STATE_CHECK_BG | CAM_STATE_EXTERNAL_FINISHED | CAM_STATE_CAM_FUNC_FINISH | CAM_STATE_LOCK_MODE | CAM_STATE_DISTORTION | CAM_STATE_PLAY_INIT); - Sram_Init(this, &this->sramCtx); + Sram_Init(&this->state, &this->sramCtx); Regs_InitData(this); Message_Init(this); GameOver_Init(this); diff --git a/src/code/z_prenmi.c b/src/code/z_prenmi.c index 34712be91..bda115d46 100644 --- a/src/code/z_prenmi.c +++ b/src/code/z_prenmi.c @@ -1,9 +1,13 @@ +#include "gfx.h" +#include "gfx_setupdl.h" #include "prenmi_state.h" - -#include "global.h" +#include "regs.h" #include "terminal.h" #include "versions.h" +#include "macros.h" +#include "global.h" + void func_80092320(PreNMIState* this) { this->state.running = false; this->state.init = NULL; diff --git a/src/code/z_sample.c b/src/code/z_sample.c index 6a5b86529..63e0836bb 100644 --- a/src/code/z_sample.c +++ b/src/code/z_sample.c @@ -1,6 +1,11 @@ +#include "gfx.h" +#include "gfx_setupdl.h" +#include "controller.h" +#include "regs.h" #include "sample_state.h" - -#include "global.h" +#include "segment_symbols.h" +#include "z64dma.h" +#include "z64play.h" void Sample_HandleStateChange(SampleState* this) { if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) { diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 4b40a3b0c..805141ade 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -2,6 +2,7 @@ #include "seqcmd.h" #include "terminal.h" #include "versions.h" +#include "z_actor_dlftbls.h" #include "z64save.h" SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX]; diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 2f6a3b5dc..de2f1ce72 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -1,10 +1,16 @@ #include "file_select_state.h" -#include "global.h" +#include "controller.h" #include "terminal.h" #include "versions.h" +#include "z64game.h" +#include "z64message.h" #include "z64save.h" +#include "z64scene.h" +#include "z64sram.h" #include "z64ss_sram.h" +#include "global.h" + #define SLOT_SIZE (sizeof(SaveContext) + 0x28) #define CHECKSUM_SIZE (sizeof(Save) / 2) @@ -1060,5 +1066,5 @@ void Sram_Alloc(GameState* gameState, SramContext* sramCtx) { ASSERT(sramCtx->readBuff != NULL, "sram->read_buff != NULL", "../z_sram.c", 1295); } -void Sram_Init(PlayState* play, SramContext* sramCtx) { +void Sram_Init(GameState* gameState, SramContext* sramCtx) { } |
