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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-02-21 00:45:12 +0100
committerGitHub <noreply@github.com>2022-02-20 18:45:12 -0500
commit145b14dbc4eeabe2547d458de7bbd3fffd446190 (patch)
treed10bb4f01284760323b562359c5f0d1fe20ca168 /src/code/z_actor.c
parentb9cc31dc74bd3472375ae06412ace007c8f46534 (diff)
sword -> meleeWeapon (#1147)
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 7e90800c9..2781e2a4c 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3999,7 +3999,8 @@ s32 func_800354B4(GlobalContext* globalCtx, Actor* actor, f32 range, s16 arg3, s
var1 = (s16)(actor->yawTowardsPlayer + 0x8000) - player->actor.shape.rot.y;
var2 = actor->yawTowardsPlayer - arg5;
- if ((actor->xzDistToPlayer <= range) && (player->swordState != 0) && (arg4 >= ABS(var1)) && (arg3 >= ABS(var2))) {
+ if ((actor->xzDistToPlayer <= range) && (player->meleeWeaponState != 0) && (arg4 >= ABS(var1)) &&
+ (arg3 >= ABS(var2))) {
return true;
} else {
return false;
@@ -4039,7 +4040,8 @@ void func_800355B8(GlobalContext* globalCtx, Vec3f* pos) {
u8 func_800355E4(GlobalContext* globalCtx, Collider* collider) {
Player* player = GET_PLAYER(globalCtx);
- if ((collider->acFlags & AC_TYPE_PLAYER) && (player->swordState != 0) && (player->swordAnimation == 0x16)) {
+ if ((collider->acFlags & AC_TYPE_PLAYER) && (player->meleeWeaponState != 0) &&
+ (player->meleeWeaponAnimation == 0x16)) {
return true;
} else {
return false;