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path: root/src/code/z_actor.c
AgeCommit message (Expand)Author
2026-05-27Document `EnSa` (#2744)Jordan Longstaff
2026-04-17Simplify or comment on the remaining complex render mode settings (#2713)Tharo
2026-03-12Add `@bug` comment on an Actor_Spawn printf (#2717)Dragorn421
2026-02-22Fix misc 23 (#2699)Dragorn421
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-07Update docs/Documenting.md (#1265)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-03T() macro loose ends 1 (#2563)Dragorn421
2025-05-18New assets system (#2481)Dragorn421
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26create ACTOR_FLAGS_CHECK_ALL (#2515)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-22Clean out z64.h (#2484)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-11Name Actor_DrawAll (#2464)fig02
2025-02-08Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)mzxrules
2025-02-04Finish matching ique-cn (#2451)Tharo
2025-01-20Write about IDO and EGCS in compilers.md (#2432)cadmic
2025-01-19[iQue] Match z_actor (#2431)cadmic
2025-01-13[iQue] Define EGCS macro instead of relying on `__GNUC__` (#2423)cadmic
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2025-01-02[iQue] Build some C files with EGCS (#2396)cadmic
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
2024-12-14document `func_8002F368` (#2358)Leonid Kapitonov
2024-12-13Document Culling (#2318)fig02
2024-12-09Renamed EVENTCHKINF_33 (#2326)Jordan Longstaff
2024-12-09Document Mido functions, fields, and animations (#2289)Leonid Kapitonov
2024-12-08Document Player Params (#2307)fig02
2024-12-07Rename EVENTCHKINF_02 (#2322)Jordan Longstaff
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
2024-11-27Document Actor "Fidget Tables" (#2287)Leonid Kapitonov
2024-11-21Document Hookshot Attachment (#2300)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-12Completely match ntsc-1.0/1.1 bss and add to CI (#2294)cadmic
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-10Name talking action related things (#2260)fig02
2024-10-09Player doc: some rotation logic/data (#1443)Dragorn421
2024-09-30[ntsc-1.0/1.1] Match "game engine" files (#2244)cadmic
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
2024-09-24Z-Targeting Loose Ends (#2217)fig02