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Decompilation of The Legend of Zelda: Ocarina of Time
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z_actor.c
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Author
2026-05-27
Document `EnSa` (#2744)
Jordan Longstaff
2026-04-17
Simplify or comment on the remaining complex render mode settings (#2713)
Tharo
2026-03-12
Add `@bug` comment on an Actor_Spawn printf (#2717)
Dragorn421
2026-02-22
Fix misc 23 (#2699)
Dragorn421
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-20
Rename AT `effect` to `hitSpecialEffect` (#2637)
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-07
Update docs/Documenting.md (#1265)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-03
T() macro loose ends 1 (#2563)
Dragorn421
2025-05-18
New assets system (#2481)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
create ACTOR_FLAGS_CHECK_ALL (#2515)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-11
Name Actor_DrawAll (#2464)
fig02
2025-02-08
Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)
mzxrules
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2025-01-20
Write about IDO and EGCS in compilers.md (#2432)
cadmic
2025-01-19
[iQue] Match z_actor (#2431)
cadmic
2025-01-13
[iQue] Define EGCS macro instead of relying on `__GNUC__` (#2423)
cadmic
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2025-01-02
[iQue] Build some C files with EGCS (#2396)
cadmic
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-12-14
document `func_8002F368` (#2358)
Leonid Kapitonov
2024-12-13
Document Culling (#2318)
fig02
2024-12-09
Renamed EVENTCHKINF_33 (#2326)
Jordan Longstaff
2024-12-09
Document Mido functions, fields, and animations (#2289)
Leonid Kapitonov
2024-12-08
Document Player Params (#2307)
fig02
2024-12-07
Rename EVENTCHKINF_02 (#2322)
Jordan Longstaff
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-11-27
Document Actor "Fidget Tables" (#2287)
Leonid Kapitonov
2024-11-21
Document Hookshot Attachment (#2300)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-10-20
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-10-14
Rename RoomBehaviorType1 to RoomType (#2271)
mzxrules
2024-10-10
Name talking action related things (#2260)
fig02
2024-10-09
Player doc: some rotation logic/data (#1443)
Dragorn421
2024-09-30
[ntsc-1.0/1.1] Match "game engine" files (#2244)
cadmic
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-24
Z-Targeting Loose Ends (#2217)
fig02
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