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authorcadmic <cadmic24@gmail.com>2024-01-30 16:43:10 -0800
committerGitHub <noreply@github.com>2024-01-30 19:43:10 -0500
commit17da5e7bf92c890b62b8b9ab1df61fcb0b15764f (patch)
tree31d7c98ecfad079193761d727b99c0885f4305f2 /src/code/z_actor.c
parent77c9c97ff9c1ca822e8f72575cd6a02eabc1b716 (diff)
z_collision_check.c OK (#1642)
* Match z_collision_check.c * Disable function declarations * Remove /* OOT_DEBUG */ * Remove newlines around ifdef * Newlines * Tweak z_actor.c #if to avoid merge conflicts
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 73793558a..28083a5c2 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2609,9 +2609,11 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
TitleCard_Draw(play, &actorCtx->titleCtx);
}
+#if OOT_DEBUG
if ((HREG(64) != 1) || (HREG(76) != 0)) {
CollisionCheck_DrawCollision(play, &play->colChkCtx);
}
+#endif
CLOSE_DISPS(play->state.gfxCtx, "../z_actor.c", 6563);
}