diff options
| author | Roman971 <32455037+Roman971@users.noreply.github.com> | 2020-08-30 01:00:17 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-29 19:00:17 -0400 |
| commit | 2a2fdf7f3edea4b6ce575eb675e8c3a967371b7c (patch) | |
| tree | ca122e1f3122649cdadc97906b9e636f04813784 /src/code/z_actor.c | |
| parent | 1f1b5e39f5235fcebc517fd8f932079bcd921653 (diff) | |
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 341 |
1 files changed, 151 insertions, 190 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 5f26570d6..6905dc4f3 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -16,29 +16,26 @@ void func_8002B200(Actor* actor, LightMapper* lightMapper, GlobalContext* global f32 temp1; f32 temp2; MtxF sp60; - GraphicsContext* gfxCtx; - Gfx* dispRefs[4]; if (actor->floorPoly != NULL) { temp1 = actor->posRot.pos.y - actor->groundY; if (temp1 >= -50.0f && temp1 < 500.0f) { - gfxCtx = globalCtx->state.gfxCtx; - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 1553); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1553); - gfxCtx->polyOpa.p = Gfx_CallSetupDL(gfxCtx->polyOpa.p, 0x2C); + oGfxCtx->polyOpa.p = Gfx_CallSetupDL(oGfxCtx->polyOpa.p, 0x2C); - gDPSetCombineLERP(gfxCtx->polyOpa.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, 0, - 0, COMBINED); + gDPSetCombineLERP(oGfxCtx->polyOpa.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, + 0, 0, COMBINED); temp1 = (temp1 < 0.0f) ? 0.0f : ((temp1 > 150.0f) ? 150.0f : temp1); temp2 = 1.0f - (temp1 * (1.f / 350)); if (color != NULL) { - gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, color->r, color->g, color->b, + gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, color->r, color->g, color->b, (u32)(actor->shape.unk_14 * temp2) & 0xFF); } else { - gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 0, 0, 0, (u32)(actor->shape.unk_14 * temp2) & 0xFF); + gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, 0, 0, 0, (u32)(actor->shape.unk_14 * temp2) & 0xFF); } func_80038A28(actor->floorPoly, actor->posRot.pos.x, actor->groundY, actor->posRot.pos.z, &sp60); @@ -51,11 +48,11 @@ void func_8002B200(Actor* actor, LightMapper* lightMapper, GlobalContext* global temp2 = (1.0f - (temp1 * (1.f / 350))) * actor->shape.unk_10; Matrix_Scale(actor->scale.x * temp2, 1.0f, actor->scale.z * temp2, MTXMODE_APPLY); - gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1588), + gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1588), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(gfxCtx->polyOpa.p++, dlist); + gSPDisplayList(oGfxCtx->polyOpa.p++, dlist); - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 1594); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1594); } } } @@ -75,13 +72,13 @@ void ActorShadow_DrawFunc_Squiggly(Actor* actor, LightMapper* lightMapper, Globa } void func_8002B66C(GlobalContext* globalCtx, Light* light, MtxF* arg2, s32 arg3, f32 arg4, f32 arg5, f32 arg6) { - GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; + s32 pad1; f32 sp58; - Gfx* dispRefs[7]; + s32 pad2[2]; - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 1661); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1661); - gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 0, 0, 0, + gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, 0, 0, 0, (u32)(((arg3 * 0.00005f) > 1.0f ? 1.0f : (arg3 * 0.00005f)) * arg4) & 0xFF); sp58 = Math_atan2f(light->l.dir[0], light->l.dir[2]); @@ -91,22 +88,20 @@ void func_8002B66C(GlobalContext* globalCtx, Light* light, MtxF* arg2, s32 arg3, Matrix_RotateY(sp58, MTXMODE_APPLY); Matrix_Scale(arg5, 1.0f, arg5 * arg6, MTXMODE_APPLY); - gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1687), + gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1687), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(gfxCtx->polyOpa.p++, &D_04048180); + gSPDisplayList(oGfxCtx->polyOpa.p++, &D_04048180); - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 1693); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1693); } #ifdef NON_MATCHING // saved register, stack usage and minor ordering differences void ActorShadow_DrawFunc_Teardrop(Actor* actor, LightMapper* lightMapper, GlobalContext* globalCtx) { - GraphicsContext* gfxCtx; MtxF spE8; f32 spE0[2]; s32 i; f32* spAC; - Gfx* dispRefs[4]; f32 temp_10; u8 temp_14; f32 temp_f0; @@ -141,10 +136,9 @@ void ActorShadow_DrawFunc_Teardrop(Actor* actor, LightMapper* lightMapper, Globa temp_s6 = lightMapper->numLights; temp_s6 -= 2; - gfxCtx = globalCtx->state.gfxCtx; - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 1741); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1741); - gfxCtx->polyOpa.p = Gfx_CallSetupDL(gfxCtx->polyOpa.p, 0x2C); + oGfxCtx->polyOpa.p = Gfx_CallSetupDL(oGfxCtx->polyOpa.p, 0x2C); actor->shape.unk_15 = 0; for (i = 0; i < 2; i++) { @@ -212,7 +206,7 @@ void ActorShadow_DrawFunc_Teardrop(Actor* actor, LightMapper* lightMapper, Globa actor->shape.unk_15 = ((spE0[0] + temp_f0) < (spE0[1] - temp_f0)) ? 2 : 1; } - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 1831); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1831); } } #else @@ -309,24 +303,23 @@ void func_8002C0C0(TargetContext* targetCtx, Actor* actor, GlobalContext* global void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { Actor* actor = targetCtx->targetedActor; - GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - Gfx* dispRefs[4]; - Player* player; - TargetContextEntry* entry; - s16 spCE; - f32 temp1; - Vec3f spBC; - s32 spB8; - f32 spB4; - s32 spB0; - s32 spAC; - f32 var1; - f32 var2; - s32 i; - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 2029); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2029); if (targetCtx->unk_48 != 0) { + TargetContextEntry* entry; + Player* player; + s16 spCE; + f32 temp1; + Vec3f spBC; + s32 spB8; + f32 spB4; + s32 spB0; + s32 spAC; + f32 var1; + f32 var2; + s32 i; + player = PLAYER; spCE = 0xFF; @@ -367,7 +360,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { func_8002BE64(targetCtx, targetCtx->unk_4C, spBC.x, spBC.y, spBC.z); if ((!(player->stateFlags1 & 0x40)) || (actor != player->unk_664)) { - gfxCtx->overlay.p = Gfx_CallSetupDL(gfxCtx->overlay.p, 0x39); + oGfxCtx->overlay.p = Gfx_CallSetupDL(oGfxCtx->overlay.p, 0x39); for (spB0 = 0, spAC = targetCtx->unk_4C; spB0 < spB8; spB0++, spAC = (spAC + 1) % 3) { entry = &targetCtx->arr_50[spAC]; @@ -382,7 +375,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { Matrix_Translate(entry->pos.x, entry->pos.y, 0.0f, MTXMODE_NEW); Matrix_Scale(var2, 0.15f, 1.0f, MTXMODE_APPLY); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, entry->color.r, entry->color.g, entry->color.b, + gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, entry->color.r, entry->color.g, entry->color.b, (u8)spCE); Matrix_RotateZ((targetCtx->unk_4B & 0x7F) * (M_PI / 64), MTXMODE_APPLY); @@ -391,9 +384,9 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { Matrix_RotateZ(M_PI / 2, MTXMODE_APPLY); Matrix_Push(); Matrix_Translate(entry->unk_0C, entry->unk_0C, 0.0f, MTXMODE_APPLY); - gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2116), + gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2116), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(gfxCtx->overlay.p++, D_0404D450); + gSPDisplayList(oGfxCtx->overlay.p++, D_0404D450); Matrix_Pull(); } } @@ -410,20 +403,20 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { if ((actor != NULL) && !(actor->flags & 0x8000000)) { NaviColor* naviColor = &sNaviColorList[actor->type]; - gfxCtx->polyXlu.p = Gfx_CallSetupDL(gfxCtx->polyXlu.p, 0x7); + oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x7); Matrix_Translate(actor->posRot2.pos.x, actor->posRot2.pos.y + (actor->unk_4C * actor->scale.y) + 17.0f, actor->posRot2.pos.z, MTXMODE_NEW); Matrix_RotateY((f32)((u16)(globalCtx->gameplayFrames * 3000)) * (M_PI / 32768), MTXMODE_APPLY); Matrix_Scale((iREG(27) + 35) / 1000.0f, (iREG(28) + 60) / 1000.0f, (iREG(29) + 50) / 1000.0f, MTXMODE_APPLY); - gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255); - gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153), + gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255); + gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(gfxCtx->polyXlu.p++, &D_0400CB70); + gSPDisplayList(oGfxCtx->polyXlu.p++, &D_0400CB70); } - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 2158); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2158); } void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, GlobalContext* globalCtx) { @@ -724,8 +717,6 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { s32 spB8; s32 spB4; s32 spB0; - GraphicsContext* gfxCtx; - Gfx* dispRefs[4]; if (titleCtx->unk_C != 0) { spCC = titleCtx->unk_8; @@ -734,8 +725,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { spB8 = (titleCtx->unk_6 * 4) - (spC8 * 2); sp38 = spCC * 2; - gfxCtx = globalCtx->state.gfxCtx; - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 2824); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2824); spB0 = spCC * spC8 * gSaveContext.language; spC8 = (spCC * spC8 > 0x1000) ? 0x1000 / spCC : spC8; @@ -743,30 +733,30 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { if (1) {} // Necessary to match - gfxCtx->overlay.p = func_80093808(gfxCtx->overlay.p); + oGfxCtx->overlay.p = func_80093808(oGfxCtx->overlay.p); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E, + gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E, (u8)titleCtx->unk_C); - gDPLoadTextureBlock(gfxCtx->overlay.p++, titleCtx->texture + spB0, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, 0, + gDPLoadTextureBlock(oGfxCtx->overlay.p++, titleCtx->texture + spB0, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(gfxCtx->overlay.p++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1, + gSPTextureRectangle(oGfxCtx->overlay.p++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1, G_TX_RENDERTILE, 0, 0, 1024, 1024); spC8 = titleCtx->unk_9 - spC8; if (spC8 > 0) { - gDPLoadTextureBlock(gfxCtx->overlay.p++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, + gDPLoadTextureBlock(oGfxCtx->overlay.p++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(gfxCtx->overlay.p++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (spC8 * 4) - 1, + gSPTextureRectangle(oGfxCtx->overlay.p++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (spC8 * 4) - 1, G_TX_RENDERTILE, 0, 0, 1024, 1024); } - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 2880); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880); } } @@ -1311,22 +1301,24 @@ Gfx* func_8002E830(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* Hilite* func_8002EABC(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx) { Hilite* hilite; - Gfx* dispRefs[5]; - Graph_OpenDisps(dispRefs, gfxCtx, "../z_actor.c", 4306); - gfxCtx->polyOpa.p = func_8002E830(object, eye, lightDir, gfxCtx, gfxCtx->polyOpa.p, &hilite); - Graph_CloseDisps(dispRefs, gfxCtx, "../z_actor.c", 4313); + OPEN_DISPS(gfxCtx, "../z_actor.c", 4306); + + oGfxCtx->polyOpa.p = func_8002E830(object, eye, lightDir, gfxCtx, oGfxCtx->polyOpa.p, &hilite); + + CLOSE_DISPS(gfxCtx, "../z_actor.c", 4313); return hilite; } Hilite* func_8002EB44(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx) { Hilite* hilite; - Gfx* dispRefs[5]; - Graph_OpenDisps(dispRefs, gfxCtx, "../z_actor.c", 4332); - gfxCtx->polyXlu.p = func_8002E830(object, eye, lightDir, gfxCtx, gfxCtx->polyXlu.p, &hilite); - Graph_CloseDisps(dispRefs, gfxCtx, "../z_actor.c", 4339); + OPEN_DISPS(gfxCtx, "../z_actor.c", 4332); + + oGfxCtx->polyXlu.p = func_8002E830(object, eye, lightDir, gfxCtx, oGfxCtx->polyXlu.p, &hilite); + + CLOSE_DISPS(gfxCtx, "../z_actor.c", 4339); return hilite; } @@ -1336,8 +1328,6 @@ void func_8002EBCC(Actor* actor, GlobalContext* globalCtx, s32 flag) { Vec3f lightDir; Gfx* displayListHead; Gfx* displayList; - GraphicsContext* gfxCtx; - Gfx* dispRefs[4]; lightDir.x = globalCtx->envCtx.unk_2A; lightDir.y = globalCtx->envCtx.unk_2B; @@ -1354,14 +1344,13 @@ void func_8002EBCC(Actor* actor, GlobalContext* globalCtx, s32 flag) { displayList = Graph_Alloc(globalCtx->state.gfxCtx, 2 * sizeof(Gfx)); displayListHead = displayList; - gfxCtx = globalCtx->state.gfxCtx; - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 4384); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4384); gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10); gSPEndDisplayList(displayListHead); - gSPSegment(gfxCtx->polyOpa.p++, 0x07, displayList); + gSPSegment(oGfxCtx->polyOpa.p++, 0x07, displayList); - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 4394); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4394); } } @@ -1370,8 +1359,6 @@ void func_8002ED80(Actor* actor, GlobalContext* globalCtx, s32 flag) { Vec3f lightDir; Gfx* displayListHead; Gfx* displayList; - GraphicsContext* gfxCtx; - Gfx* dispRefs[4]; lightDir.x = globalCtx->envCtx.unk_2A; lightDir.y = globalCtx->envCtx.unk_2B; @@ -1383,14 +1370,13 @@ void func_8002ED80(Actor* actor, GlobalContext* globalCtx, s32 flag) { displayList = Graph_Alloc(globalCtx->state.gfxCtx, 2 * sizeof(Gfx)); displayListHead = displayList; - gfxCtx = globalCtx->state.gfxCtx; - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 4429); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4429); gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10); gSPEndDisplayList(displayListHead); - gSPSegment(gfxCtx->polyXlu.p++, 0x07, displayList); + gSPSegment(oGfxCtx->polyXlu.p++, 0x07, displayList); - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 4439); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4439); } } @@ -1784,8 +1770,6 @@ Color_RGB8 D_80116064 = { 100, 200, 0 }; // saved register, stack usage and minor ordering differences // this also doesn't generate a few useless struct copies void func_8002FBAC(GlobalContext* globalCtx) { - GraphicsContext* gfxCtx; - Gfx* dispRefs[6]; Vec3f lightPos; f32 spD8; f32 spD4; @@ -1806,9 +1790,7 @@ void func_8002FBAC(GlobalContext* globalCtx) { f32 phi_f10; f32 phi_f6; - gfxCtx = globalCtx->state.gfxCtx; - - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 5308); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5308); if (gSaveContext.respawn[RESPAWN_MODE_TOP].data != 0) { if (LINK_IS_ADULT) { @@ -1904,7 +1886,7 @@ void func_8002FBAC(GlobalContext* globalCtx) { if ((globalCtx->csCtx.state == 0) && (gSaveContext.respawn[RESPAWN_MODE_TOP].entranceIndex == gSaveContext.entranceIndex) && (globalCtx->roomCtx.curRoom.num == gSaveContext.respawn[RESPAWN_MODE_TOP].roomIndex)) { - gfxCtx->polyXlu.p = Gfx_CallSetupDL(gfxCtx->polyXlu.p, 0x19); + oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x19); Matrix_Translate(gSaveContext.respawn[RESPAWN_MODE_TOP].pos.x, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.y + spD8, @@ -1913,24 +1895,24 @@ void func_8002FBAC(GlobalContext* globalCtx) { Matrix_Mult(&globalCtx->mf_11D60, MTXMODE_APPLY); Matrix_Push(); - gDPPipeSync(gfxCtx->polyXlu.p++); - gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 255, 255, 200, spD0); - gDPSetEnvColor(gfxCtx->polyXlu.p++, 100, 200, 0, 255); + gDPPipeSync(oGfxCtx->polyXlu.p++); + gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, 255, 255, 200, spD0); + gDPSetEnvColor(oGfxCtx->polyXlu.p++, 100, 200, 0, 255); phi_f10 = (globalCtx->gameplayFrames * 1500) & 0xFFFF; Matrix_RotateZ((phi_f10 * M_PI) / 32768.0f, MTXMODE_APPLY); - gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5458), + gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5458), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(gfxCtx->polyXlu.p++, &D_04010130); + gSPDisplayList(oGfxCtx->polyXlu.p++, &D_04010130); Matrix_Pull(); phi_f6 = ~((globalCtx->gameplayFrames * 1200) & 0xFFFF); Matrix_RotateZ((phi_f6 * M_PI) / 32768.0f, MTXMODE_APPLY); - gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5463), + gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5463), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(gfxCtx->polyXlu.p++, &D_04010130); + gSPDisplayList(oGfxCtx->polyXlu.p++, &D_04010130); } lightPos.x = gSaveContext.respawn[RESPAWN_MODE_TOP].pos.x; @@ -1940,7 +1922,7 @@ void func_8002FBAC(GlobalContext* globalCtx) { Lights_InitType0PositionalLight(&D_8015BC00, lightPos.x, lightPos.y, lightPos.z, 0xFF, 0xFF, 0xFF, 500.0f * spD4); - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 5474); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474); } } #else @@ -2169,15 +2151,10 @@ void Actor_FaultPrint(Actor* actor, char* command) { void Actor_Draw(GlobalContext* globalCtx, Actor* actor) { FaultClient faultClient; LightMapper* lightMapper; - GraphicsContext* gfxCtx; - Camera* camera; - Gfx* dispRefs[3]; Fault_AddClient(&faultClient, Actor_FaultPrint, actor, "Actor_draw"); - gfxCtx = globalCtx->state.gfxCtx; - - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 6035); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6035); lightMapper = Lights_CreateMapper(&globalCtx->lightCtx, globalCtx->state.gfxCtx); @@ -2185,10 +2162,10 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) { func_80079EFC(lightMapper, globalCtx->state.gfxCtx); if (actor->flags & 0x1000) { - camera = &globalCtx->cameras[0]; - func_800D1694(actor->posRot.pos.x + camera->unk_80.x, - actor->posRot.pos.y + (f32)((actor->shape.unk_08 * actor->scale.y) + camera->unk_80.y), - actor->posRot.pos.z + camera->unk_80.z, &actor->shape.rot); + func_800D1694(actor->posRot.pos.x + globalCtx->mainCamera.unk_80.x, + actor->posRot.pos.y + + (f32)((actor->shape.unk_08 * actor->scale.y) + globalCtx->mainCamera.unk_80.y), + actor->posRot.pos.z + globalCtx->mainCamera.unk_80.z, &actor->shape.rot); } else { func_800D1694(actor->posRot.pos.x, actor->posRot.pos.y + (actor->shape.unk_08 * actor->scale.y), actor->posRot.pos.z, &actor->shape.rot); @@ -2197,8 +2174,8 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) { Matrix_Scale(actor->scale.x, actor->scale.y, actor->scale.z, MTXMODE_APPLY); Actor_SetObjectDependency(globalCtx, actor); - gSPSegment(gfxCtx->polyOpa.p++, 0x06, globalCtx->objectCtx.status[actor->objBankIndex].segment); - gSPSegment(gfxCtx->polyXlu.p++, 0x06, globalCtx->objectCtx.status[actor->objBankIndex].segment); + gSPSegment(oGfxCtx->polyOpa.p++, 0x06, globalCtx->objectCtx.status[actor->objBankIndex].segment); + gSPSegment(oGfxCtx->polyXlu.p++, 0x06, globalCtx->objectCtx.status[actor->objBankIndex].segment); if (actor->dmgEffectTimer != 0) { // Must be inline data to match @@ -2232,7 +2209,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) { actor->shape.shadowDrawFunc(actor, lightMapper, globalCtx); } - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 6119); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6119); Fault_RemoveClient(&faultClient); } @@ -2252,94 +2229,91 @@ void func_80030ED8(Actor* actor) { } void func_80030FA8(GraphicsContext* gfxCtx) { - Gfx* dispRefs[5]; - - Graph_OpenDisps(dispRefs, gfxCtx, "../z_actor.c", 6161); + OPEN_DISPS(gfxCtx, "../z_actor.c", 6161); - gDPLoadTextureBlock(gfxCtx->polyXlu.p++, &D_0401E370, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_MIRROR | G_TX_CLAMP, + gDPLoadTextureBlock(oGfxCtx->polyXlu.p++, &D_0401E370, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); - gDPSetTileSize(gfxCtx->polyXlu.p++, G_TX_RENDERTILE, 384, 224, 892, 732); - gSPTextureRectangle(gfxCtx->polyXlu.p++, 0, 0, 1280, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597); - gDPPipeSync(gfxCtx->polyXlu.p++); + gDPSetTileSize(oGfxCtx->polyXlu.p++, G_TX_RENDERTILE, 384, 224, 892, 732); + gSPTextureRectangle(oGfxCtx->polyXlu.p++, 0, 0, 1280, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597); + gDPPipeSync(oGfxCtx->polyXlu.p++); - Graph_CloseDisps(dispRefs, gfxCtx, "../z_actor.c", 6183); + CLOSE_DISPS(gfxCtx, "../z_actor.c", 6183); } void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invisibleActors) { Actor** invisibleActor; GraphicsContext* gfxCtx; s32 i; - Gfx* dispRefs[5]; gfxCtx = globalCtx->state.gfxCtx; - Graph_OpenDisps(dispRefs, gfxCtx, "../z_actor.c", 6197); + OPEN_DISPS(gfxCtx, "../z_actor.c", 6197); // Translates to: "MAGIC LENS START" - gDPNoOpString(gfxCtx->polyOpa.p++, "魔法のメガネ START", 0); + gDPNoOpString(oGfxCtx->polyOpa.p++, "魔法のメガネ START", 0); - gDPPipeSync(gfxCtx->polyXlu.p++); + gDPPipeSync(oGfxCtx->polyXlu.p++); if (globalCtx->roomCtx.curRoom.showInvisActors == 0) { - gDPSetOtherMode(gfxCtx->polyXlu.p++, + gDPSetOtherMode(oGfxCtx->polyXlu.p++, G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | G_RM_CLD_SURF | G_RM_CLD_SURF2); - gDPSetCombineMode(gfxCtx->polyXlu.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 0, 0, 255); + gDPSetCombineMode(oGfxCtx->polyXlu.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 0, 0, 255); } else { - gDPSetOtherMode(gfxCtx->polyXlu.p++, + gDPSetOtherMode(oGfxCtx->polyXlu.p++, G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL | GBL_c1(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA) | GBL_c2(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA)); - gDPSetCombineLERP(gfxCtx->polyXlu.p++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, - PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0); - gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0xFF, 74, 74, 74, 74); + gDPSetCombineLERP(oGfxCtx->polyXlu.p++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, + 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0); + gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0xFF, 74, 74, 74, 74); } - gDPSetPrimDepth(gfxCtx->polyXlu.p++, 0, 0); + gDPSetPrimDepth(oGfxCtx->polyXlu.p++, 0, 0); func_80030FA8(gfxCtx); // Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY START" - gDPNoOpString(gfxCtx->polyOpa.p++, "魔法のメガネ 見えないActor表示 START", nbInvisibleActors); + gDPNoOpString(oGfxCtx->polyOpa.p++, "魔法のメガネ 見えないActor表示 START", nbInvisibleActors); invisibleActor = &invisibleActors[0]; for (i = 0; i < nbInvisibleActors; i++) { // Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY" - gDPNoOpString(gfxCtx->polyOpa.p++, "魔法のメガネ 見えないActor表示", i); + gDPNoOpString(oGfxCtx->polyOpa.p++, "魔法のメガネ 見えないActor表示", i); Actor_Draw(globalCtx, *(invisibleActor++)); } // Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY END" - gDPNoOpString(gfxCtx->polyOpa.p++, "魔法のメガネ 見えないActor表示 END", nbInvisibleActors); + gDPNoOpString(oGfxCtx->polyOpa.p++, "魔法のメガネ 見えないActor表示 END", nbInvisibleActors); if (globalCtx->roomCtx.curRoom.showInvisActors != 0) { // Translates to: "BLUE SPECTACLES (EXTERIOR)" - gDPNoOpString(gfxCtx->polyOpa.p++, "青い眼鏡(外側)", 0); + gDPNoOpString(oGfxCtx->polyOpa.p++, "青い眼鏡(外側)", 0); - gDPPipeSync(gfxCtx->polyXlu.p++); + gDPPipeSync(oGfxCtx->polyXlu.p++); - gDPSetOtherMode(gfxCtx->polyXlu.p++, + gDPSetOtherMode(oGfxCtx->polyXlu.p++, G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2); - gDPSetCombineMode(gfxCtx->polyXlu.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 0, 0, 255); + gDPSetCombineMode(oGfxCtx->polyXlu.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, 255, 0, 0, 255); func_80030FA8(gfxCtx); // Translates to: "BLUE SPECTACLES (EXTERIOR)" - gDPNoOpString(gfxCtx->polyOpa.p++, "青い眼鏡(外側)", 1); + gDPNoOpString(oGfxCtx->polyOpa.p++, "青い眼鏡(外側)", 1); } // Translates to: "MAGIC LENS END" - gDPNoOpString(gfxCtx->polyOpa.p++, "魔法のメガネ END", 0); + gDPNoOpString(oGfxCtx->polyOpa.p++, "魔法のメガネ END", 0); - Graph_CloseDisps(dispRefs, gfxCtx, "../z_actor.c", 6284); + CLOSE_DISPS(gfxCtx, "../z_actor.c", 6284); } s32 func_800314B0(GlobalContext* globalCtx, Actor* actor) { @@ -2366,28 +2340,24 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) { s32 invisibleActorCounter; Actor* invisibleActors[INVISIBLE_ACTOR_MAX]; ActorListEntry* actorListEntry; - GraphicsContext* gfxCtx; - s32 i; - Gfx* dispRefs[5]; Actor* actor; - ActorOverlay* overlayEntry; - char* actorName; + s32 i; - gfxCtx = globalCtx->state.gfxCtx; invisibleActorCounter = 0; - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 6336); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6336); actorListEntry = &actorCtx->actorList[0]; for (i = 0; i < ARRAY_COUNT(actorCtx->actorList); i++, actorListEntry++) { actor = actorListEntry->first; + while (actor != NULL) { - overlayEntry = actor->overlayEntry; - actorName = overlayEntry->name != NULL ? overlayEntry->name : ""; + ActorOverlay* overlayEntry = actor->overlayEntry; + char* actorName = overlayEntry->name != NULL ? overlayEntry->name : ""; - gDPNoOpString(gfxCtx->polyOpa.p++, actorName, i); - gDPNoOpString(gfxCtx->polyXlu.p++, actorName, i); + gDPNoOpString(oGfxCtx->polyOpa.p++, actorName, i); + gDPNoOpString(oGfxCtx->polyXlu.p++, actorName, i); HREG(66) = i; @@ -2466,7 +2436,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) { CollisionCheck_Draw(globalCtx, &globalCtx->colChkCtx); } - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 6563); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6563); } void func_80031A28(GlobalContext* globalCtx, ActorContext* actorCtx) { @@ -3444,16 +3414,14 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx) f32 var; Vec3f sp50; CollisionPoly* sp4C; - GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - Gfx* dispRefs[4]; - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 8120); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8120); if (0) {} // Necessary to match - gfxCtx->polyOpa.p = Gfx_CallSetupDL(gfxCtx->polyOpa.p, 0x2C); + oGfxCtx->polyOpa.p = Gfx_CallSetupDL(oGfxCtx->polyOpa.p, 0x2C); - gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 0, 0, 0, alpha); + gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0, 0, 0, 0, 0, alpha); sp50.x = arg0->x; sp50.y = arg0->y + 1.0f; @@ -3470,22 +3438,22 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx) Matrix_Scale(arg1->x, 1.0f, arg1->z, MTXMODE_APPLY); - gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8149), + gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8149), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(gfxCtx->polyOpa.p++, &D_04049210); + gSPDisplayList(oGfxCtx->polyOpa.p++, &D_04049210); - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 8155); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8155); } void func_80033DB8(GlobalContext* globalCtx, s16 arg1, s16 arg2) { - s16 var = Quake_Add(&globalCtx->cameras[0], 3); + s16 var = Quake_Add(&globalCtx->mainCamera, 3); Quake_SetSpeed(var, 20000); Quake_SetQuakeValues(var, arg1, 0, 0, 0); Quake_SetCountdown(var, arg2); } void func_80033E1C(GlobalContext* globalCtx, s16 arg1, s16 arg2, s16 arg3) { - s16 var = Quake_Add(&globalCtx->cameras[0], 3); + s16 var = Quake_Add(&globalCtx->mainCamera, 3); Quake_SetSpeed(var, arg3); Quake_SetQuakeValues(var, arg1, 0, 0, 0); Quake_SetCountdown(var, arg2); @@ -3533,14 +3501,11 @@ void func_80033F54(GlobalContext* globalCtx, s32 arg1, s32 arg2) { f32 temp1; f32 temp2; f32 temp3; - GraphicsContext* gfxCtx; - Gfx* dispRefs[4]; entry = &D_801160DC[arg2]; var = entry->unk_10; - gfxCtx = globalCtx->state.gfxCtx; - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 8265); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8265); Matrix_Translate(0.0f, entry->unk_08, 500.0f, MTXMODE_APPLY); Matrix_Get(&spB0); @@ -3557,9 +3522,9 @@ void func_80033F54(GlobalContext* globalCtx, s32 arg1, s32 arg2) { Matrix_Scale(entry->unk_0C, entry->unk_0C, entry->unk_0C, MTXMODE_APPLY); } - gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8299), + gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8299), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(gfxCtx->polyOpa.p++, entry->unk_14); + gSPDisplayList(oGfxCtx->polyOpa.p++, entry->unk_14); if (i % 2) { temp3 = entry->unk_00 + entry->unk_00; @@ -3573,11 +3538,11 @@ void func_80033F54(GlobalContext* globalCtx, s32 arg1, s32 arg2) { Matrix_Put(&spB0); Matrix_Scale(arg1 * 0.1f, arg1 * 0.1f, arg1 * 0.1f, MTXMODE_APPLY); - gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8314), + gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8314), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(gfxCtx->polyOpa.p++, entry->unk_18); + gSPDisplayList(oGfxCtx->polyOpa.p++, entry->unk_18); - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 8319); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8319); } void func_8003424C(GlobalContext* globalCtx, Vec3f* arg1) { @@ -3825,41 +3790,37 @@ Gfx* func_80034B54(GraphicsContext* gfxCtx) { void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, s16 alpha) { - GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - Gfx* dispRefs[4]; - - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 8831); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8831); func_80093D18(globalCtx->state.gfxCtx); - gDPPipeSync(gfxCtx->polyOpa.p++); - gDPSetEnvColor(gfxCtx->polyOpa.p++, 0, 0, 0, alpha); - gDPPipeSync(gfxCtx->polyOpa.p++); - gSPSegment(gfxCtx->polyOpa.p++, 0x0C, func_80034B28(globalCtx->state.gfxCtx)); + gDPPipeSync(oGfxCtx->polyOpa.p++); + gDPSetEnvColor(oGfxCtx->polyOpa.p++, 0, 0, 0, alpha); + gDPPipeSync(oGfxCtx->polyOpa.p++); + gSPSegment(oGfxCtx->polyOpa.p++, 0x0C, func_80034B28(globalCtx->state.gfxCtx)); - gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - overrideLimbDraw, postLimbDraw, actor, gfxCtx->polyOpa.p); + oGfxCtx->polyOpa.p = + SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + overrideLimbDraw, postLimbDraw, actor, oGfxCtx->polyOpa.p); - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 8860); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8860); } void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, s16 alpha) { - GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - Gfx* dispRefs[4]; - - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 8876); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8876); func_80093D84(globalCtx->state.gfxCtx); - gDPPipeSync(gfxCtx->polyXlu.p++); - gDPSetEnvColor(gfxCtx->polyXlu.p++, 0, 0, 0, alpha); - gSPSegment(gfxCtx->polyXlu.p++, 0x0C, func_80034B54(globalCtx->state.gfxCtx)); + gDPPipeSync(oGfxCtx->polyXlu.p++); + gDPSetEnvColor(oGfxCtx->polyXlu.p++, 0, 0, 0, alpha); + gSPSegment(oGfxCtx->polyXlu.p++, 0x0C, func_80034B54(globalCtx->state.gfxCtx)); - gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - overrideLimbDraw, postLimbDraw, actor, gfxCtx->polyXlu.p); + oGfxCtx->polyXlu.p = + SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + overrideLimbDraw, postLimbDraw, actor, oGfxCtx->polyXlu.p); - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 8904); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8904); } s16 func_80034DD4(Actor* actor, GlobalContext* globalCtx, s16 arg2, f32 arg3) { |
