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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-12-30 14:55:31 +0100
committerGitHub <noreply@github.com>2022-12-30 14:55:31 +0100
commit41e80b951bfdc5687d71bb82ce6f34049fa4c039 (patch)
treeded303c4da9d2167c9547df28d8426512b0cc1a0 /src/code/z_actor.c
parent3f4e4f25d4ce422c0109397ccfdf8b30371fa09c (diff)
Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475)
* Split z64.h more * Cleanup Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * forward declare `OcarinaStaff` struct for pointer members in message and pause structs * define `struct OcarinaStaff`, not just the `OcarinaStaff` type * PauseBgPreRenderState back to z64.h * Move PauseBgPreRenderState and TransitionTileStatus near the PlayState struct definition Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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