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authormzxrules <mzxrules@gmail.com>2025-02-13 18:15:14 -0500
committerGitHub <noreply@github.com>2025-02-13 18:15:14 -0500
commit46399145833eb2367946c72c1ed2088897658f4d (patch)
tree856af41ed2826ce2c73f8fa1bcea8eae90c2bde9 /src/code/z_actor.c
parent494aecc9fcb258675aa2f92979d673049f67ac2f (diff)
Reduce overlay dependencies on global.h (6) (#2468)
* add some headers, split some of z64.h * MtxClear -> IdentityMtx * more misc cleanups * move D_80116280 to header, fix build issue * remove z64.h * Revert "MtxClear -> IdentityMtx" This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4. * split z64path.h and z64skin.h functions * z64face_reaction.h * cleanup overlay global references * trim padding * bss
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index d8e1c2ae9..b6a5c4956 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1,13 +1,30 @@
-#include "global.h"
+#include "libc64/math64.h"
#include "fault.h"
+#include "gfx.h"
+#include "gfx_setupdl.h"
#include "quake.h"
#include "rand.h"
+#include "regs.h"
+#include "rumble.h"
+#include "segmented_address.h"
+#include "sfx.h"
+#include "sys_math.h"
+#include "sys_matrix.h"
#include "terminal.h"
#include "versions.h"
+#include "z_lib.h"
+#include "zelda_arena.h"
+#include "z64effect.h"
+#include "z64light.h"
#include "z64horse.h"
+#include "z64play.h"
+#include "z64skin_matrix.h"
+
+#include "global.h"
#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
#include "overlays/actors/ovl_En_Part/z_en_part.h"
+
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"