diff options
| author | mzxrules <mzxrules@gmail.com> | 2025-02-13 18:15:14 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-13 18:15:14 -0500 |
| commit | 46399145833eb2367946c72c1ed2088897658f4d (patch) | |
| tree | 856af41ed2826ce2c73f8fa1bcea8eae90c2bde9 /src/code/z_actor.c | |
| parent | 494aecc9fcb258675aa2f92979d673049f67ac2f (diff) | |
Reduce overlay dependencies on global.h (6) (#2468)
* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index d8e1c2ae9..b6a5c4956 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1,13 +1,30 @@ -#include "global.h" +#include "libc64/math64.h" #include "fault.h" +#include "gfx.h" +#include "gfx_setupdl.h" #include "quake.h" #include "rand.h" +#include "regs.h" +#include "rumble.h" +#include "segmented_address.h" +#include "sfx.h" +#include "sys_math.h" +#include "sys_matrix.h" #include "terminal.h" #include "versions.h" +#include "z_lib.h" +#include "zelda_arena.h" +#include "z64effect.h" +#include "z64light.h" #include "z64horse.h" +#include "z64play.h" +#include "z64skin_matrix.h" + +#include "global.h" #include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h" #include "overlays/actors/ovl_En_Part/z_en_part.h" + #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "assets/objects/object_bdoor/object_bdoor.h" |
