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| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2020-12-01 21:19:56 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-01 22:19:56 -0500 |
| commit | 4876610c75b228cf1abe4b4d0eafe9a3cc1b21fd (patch) | |
| tree | 2e20db86ce23690a30fee117aeed3f8a26d522be /src/code/z_actor.c | |
| parent | 629d1c89682bcbd9280afdaf50afa61ea0c92fed (diff) | |
SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* spooky scary skeletons
* there's a skeleton inside of you
* formatting
* types
* a matched function even
* undo change
* lol anime
* ok how did I forget the .s
* array fix
* would you like to ride the bone train?
* stuff
* more renames
* renames and cleanup
* names suck
* idea
* using void** for now
* stuff
* look more type fixes
Co-authored-by: fig <fig02srl@gmail.com>
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 42ad328bd..17aa8a714 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -3794,8 +3794,8 @@ Gfx* func_80034B54(GraphicsContext* gfxCtx) { return displayList; } -void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw2 overrideLimbDraw, - PostLimbDraw2 postLimbDraw, Actor* actor, s16 alpha) { +void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, + PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8831); func_80093D18(globalCtx->state.gfxCtx); @@ -3805,14 +3805,14 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD gDPPipeSync(POLY_OPA_DISP++); gSPSegment(POLY_OPA_DISP++, 0x0C, func_80034B28(globalCtx->state.gfxCtx)); - POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP); + POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8860); } -void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw2 overrideLimbDraw, - PostLimbDraw2 postLimbDraw, Actor* actor, s16 alpha) { +void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, + PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8876); func_80093D84(globalCtx->state.gfxCtx); @@ -3821,8 +3821,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, alpha); gSPSegment(POLY_XLU_DISP++, 0x0C, func_80034B54(globalCtx->state.gfxCtx)); - POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP); + POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8904); } |
