diff options
| author | fig02 <fig02srl@gmail.com> | 2024-09-04 19:26:23 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-04 19:26:23 -0400 |
| commit | 6051251c929c2b9f709740674da1a0ab795dfb88 (patch) | |
| tree | f2373a109b3cfcd3bd9b90519605c586beb45bdc /src/code/z_actor.c | |
| parent | dc469461a96589d9b4e4be0d0310b38cc4dfc952 (diff) | |
istargeted -> islockedon (#2132)
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 599500770..00855214a 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1680,7 +1680,7 @@ s32 Actor_OfferTalkExchange(Actor* actor, PlayState* play, f32 xzRange, f32 yRan Player* player = GET_PLAYER(play); if ((player->actor.flags & ACTOR_FLAG_TALK) || ((exchangeItemId != EXCH_ITEM_NONE) && Player_InCsMode(play)) || - (!actor->isTargeted && + (!actor->isLockedOn && ((yRange < fabsf(actor->yDistToPlayer)) || (player->talkActorDistance < actor->xzDistToPlayer) || (xzRange < actor->xzDistToPlayer)))) { return false; @@ -2334,9 +2334,9 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { if ((DECR(actor->freezeTimer) == 0) && (actor->flags & (ACTOR_FLAG_4 | ACTOR_FLAG_6))) { if (actor == player->focusActor) { - actor->isTargeted = true; + actor->isLockedOn = true; } else { - actor->isTargeted = false; + actor->isLockedOn = false; } if ((actor->targetPriority != 0) && (player->focusActor == NULL)) { @@ -3745,12 +3745,12 @@ s16 Actor_TestFloorInDirection(Actor* actor, PlayState* play, f32 distance, s16 } /** - * Returns true if the player is targeting the provided actor + * Returns true if the player is locked onto the specified actor */ -s32 Actor_IsTargeted(PlayState* play, Actor* actor) { +s32 Actor_IsLockedOn(PlayState* play, Actor* actor) { Player* player = GET_PLAYER(play); - if ((player->stateFlags1 & PLAYER_STATE1_4) && actor->isTargeted) { + if ((player->stateFlags1 & PLAYER_STATE1_4) && actor->isLockedOn) { return true; } else { return false; @@ -3758,12 +3758,12 @@ s32 Actor_IsTargeted(PlayState* play, Actor* actor) { } /** - * Returns true if the player is targeting an actor other than the provided actor + * Returns true if the player is locked onto an actor other than the specified actor */ -s32 Actor_OtherIsTargeted(PlayState* play, Actor* actor) { +s32 Actor_OtherIsLockedOn(PlayState* play, Actor* actor) { Player* player = GET_PLAYER(play); - if ((player->stateFlags1 & PLAYER_STATE1_4) && !actor->isTargeted) { + if ((player->stateFlags1 & PLAYER_STATE1_4) && !actor->isLockedOn) { return true; } else { return false; @@ -5904,7 +5904,7 @@ s32 func_80037D98(PlayState* play, Actor* actor, s16 arg2, s32* arg3) { return false; } - if ((actor->xyzDistToPlayerSq > SQ(160.0f)) && !actor->isTargeted) { + if ((actor->xyzDistToPlayerSq > SQ(160.0f)) && !actor->isLockedOn) { return false; } |
