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authorengineer124 <47598039+engineer124@users.noreply.github.com>2021-11-02 02:10:03 +1100
committerGitHub <noreply@github.com>2021-11-01 16:10:03 +0100
commit7e09accf0ea604e6fe6bb128863b4417c0875f84 (patch)
tree6ac29ff258d69f9ddd8e7570445d175f3439a329 /src/code/z_actor.c
parentdcb8357f72e8a2f0b37b2b2cd6f36933194b32bd (diff)
Document Camera Settings (#994)
* Document Settings * Clean Up z64Camera.h * Add comment
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 9890f0fd3..e3cf90680 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1003,7 +1003,7 @@ void func_8002DE04(GlobalContext* globalCtx, Actor* actorA, Actor* actorB) {
void func_8002DE74(GlobalContext* globalCtx, Player* player) {
if ((globalCtx->roomCtx.curRoom.unk_03 != 4) && func_800C0CB8(globalCtx)) {
- Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, MAIN_CAM), CAM_SET_HORSE0);
+ Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, MAIN_CAM), CAM_SET_HORSE);
}
}