diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2021-11-02 02:10:03 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-01 16:10:03 +0100 |
| commit | 7e09accf0ea604e6fe6bb128863b4417c0875f84 (patch) | |
| tree | 6ac29ff258d69f9ddd8e7570445d175f3439a329 /src/code/z_actor.c | |
| parent | dcb8357f72e8a2f0b37b2b2cd6f36933194b32bd (diff) | |
Document Camera Settings (#994)
* Document Settings
* Clean Up z64Camera.h
* Add comment
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 9890f0fd3..e3cf90680 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1003,7 +1003,7 @@ void func_8002DE04(GlobalContext* globalCtx, Actor* actorA, Actor* actorB) { void func_8002DE74(GlobalContext* globalCtx, Player* player) { if ((globalCtx->roomCtx.curRoom.unk_03 != 4) && func_800C0CB8(globalCtx)) { - Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, MAIN_CAM), CAM_SET_HORSE0); + Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, MAIN_CAM), CAM_SET_HORSE); } } |
