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| author | fig02 <fig02srl@gmail.com> | 2024-04-22 17:35:22 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-22 17:35:22 -0400 |
| commit | 7e8b9144c2e08f65229696135980977e1f098d6c (patch) | |
| tree | 4f5cfc84f1e8b42ba81ef50cff5b1b20115c4888 /src/code/z_actor.c | |
| parent | 62b97badc9bbc9b2a08e2efe72083f58ed003816 (diff) | |
Player Docs: Control stick buffers (#1945)
* name vars and add enum
* name some spin attack stuff
* fix right and left
* forward/backward
* format
* fix retail bss
* sControlStickWorldYaw
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 5e8b86aaa..ec8475535 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -433,7 +433,8 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl unkActor = NULL; - if ((player->unk_664 != NULL) && (player->unk_84B[player->unk_846] == 2)) { + if ((player->unk_664 != NULL) && + (player->controlStickDirections[player->controlStickDataIndex] == PLAYER_STICK_DIR_BACKWARD)) { targetCtx->unk_94 = NULL; } else { func_80032AF0(play, &play->actorCtx, &unkActor, player); |
