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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-11-19 12:17:32 +1100
committerGitHub <noreply@github.com>2023-11-19 02:17:32 +0100
commit81a3c3da32033c22fa59f0b3065a302eaac02a04 (patch)
tree40b8513b0a2cfe05b8d707f9fcc6dd42075e4a62 /src/code/z_actor.c
parentd1df4e4c7ebe5c5ed6a70a1072e0670df3baa4d0 (diff)
More Camera Flags (#1453)
* Generic Camera Flags * New flag names * Add flags to functions * Finish flag docs * More docs * More cleanup * More clarity * Better shrinkwindow flag docs * Improve name * CAM_INTERFACE_FLAGS * Better approach to edge cases * Change ordering for consistency * Oops * Add masks to macro * PR/Discord discussions * cleanup comment * Oops * PR Suggestions * More PR Feedback * More PR Suggestions * More Camera Flags * PR Suggestions * More flag style change * Small cleanup * More flag docs * Another flag * Fix flags * sync names with other PRs * more fixes * fix comments * update with hud visibility mode docs * missed one * fix comments * Roman PR Suggestions * interfaceField * small fix * letterbox cleanup * cleanup * fix macro arg * fix func declaration * many more docs * better docs? * missed some * oops, revert * add flags to name * cleanup * flag * double signal * simplify cam func name * more suggestions * PR Suggestion
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 091b5d109..bbbb22c36 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1039,7 +1039,7 @@ void func_8002DE04(PlayState* play, Actor* actorA, Actor* actorB) {
void func_8002DE74(PlayState* play, Player* player) {
if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_4) && Play_CamIsNotFixed(play)) {
- Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_HORSE);
+ Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_HORSE);
}
}
@@ -2985,7 +2985,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
if ((player != NULL) && (actor == player->unk_664)) {
func_8008EDF0(player);
- Camera_ChangeMode(Play_GetCamera(play, Play_GetActiveCamId(play)), 0);
+ Camera_RequestMode(Play_GetCamera(play, Play_GetActiveCamId(play)), CAM_MODE_NORMAL);
}
if (actor == actorCtx->targetCtx.arrowPointedActor) {