diff options
| author | fig02 <fig02srl@gmail.com> | 2022-12-24 12:18:57 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-24 12:18:57 -0500 |
| commit | 92e03cf747933ea8dbdea0dd996c5d6ef7635ffe (patch) | |
| tree | 5c8828d115b05a896b3e018398939f5af859a279 /src/code/z_actor.c | |
| parent | 4a9873775cfda32008cc1f66bd26310b3c2afdf3 (diff) | |
speedXZ -> speed (#1477)
* speedXZ -> speed
* +=
* revert arg in player function
* anon review
* engineer review
* forgot one
* last review
* revert decimal
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index a58bc208a..964d434b4 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -850,8 +850,8 @@ void func_8002D7EC(Actor* actor) { } void func_8002D868(Actor* actor) { - actor->velocity.x = Math_SinS(actor->world.rot.y) * actor->speedXZ; - actor->velocity.z = Math_CosS(actor->world.rot.y) * actor->speedXZ; + actor->velocity.x = Math_SinS(actor->world.rot.y) * actor->speed; + actor->velocity.z = Math_CosS(actor->world.rot.y) * actor->speed; actor->velocity.y += actor->gravity; if (actor->velocity.y < actor->minVelocityY) { @@ -865,11 +865,11 @@ void Actor_MoveForward(Actor* actor) { } void func_8002D908(Actor* actor) { - f32 sp24 = Math_CosS(actor->world.rot.x) * actor->speedXZ; + f32 speedXZ = Math_CosS(actor->world.rot.x) * actor->speed; - actor->velocity.x = Math_SinS(actor->world.rot.y) * sp24; - actor->velocity.y = Math_SinS(actor->world.rot.x) * actor->speedXZ; - actor->velocity.z = Math_CosS(actor->world.rot.y) * sp24; + actor->velocity.x = Math_SinS(actor->world.rot.y) * speedXZ; + actor->velocity.y = Math_SinS(actor->world.rot.x) * actor->speed; + actor->velocity.z = Math_CosS(actor->world.rot.y) * speedXZ; } void func_8002D97C(Actor* actor) { @@ -878,7 +878,7 @@ void func_8002D97C(Actor* actor) { } void func_8002D9A4(Actor* actor, f32 arg1) { - actor->speedXZ = Math_CosS(actor->world.rot.x) * arg1; + actor->speed = Math_CosS(actor->world.rot.x) * arg1; actor->velocity.y = -Math_SinS(actor->world.rot.x) * arg1; } @@ -3350,9 +3350,9 @@ Actor* Actor_GetProjectileActor(PlayState* play, Actor* refActor, f32 radius) { (((ArmsHook*)actor)->timer == 0)) { actor = actor->next; } else { - deltaX = Math_SinS(actor->world.rot.y) * (actor->speedXZ * 10.0f); + deltaX = Math_SinS(actor->world.rot.y) * (actor->speed * 10.0f); deltaY = actor->velocity.y + (actor->gravity * 10.0f); - deltaZ = Math_CosS(actor->world.rot.y) * (actor->speedXZ * 10.0f); + deltaZ = Math_CosS(actor->world.rot.y) * (actor->speed * 10.0f); spA8.x = actor->world.pos.x + deltaX; spA8.y = actor->world.pos.y + deltaY; @@ -4091,7 +4091,7 @@ s32 func_80035124(Actor* actor, PlayState* play) { actor->params = 1; } else if (!(actor->bgCheckFlags & BGCHECKFLAG_GROUND)) { Actor_MoveForward(actor); - Math_SmoothStepToF(&actor->speedXZ, 0.0f, 1.0f, 0.1f, 0.0f); + Math_SmoothStepToF(&actor->speed, 0.0f, 1.0f, 0.1f, 0.0f); } else if ((actor->bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) && (actor->velocity.y < -4.0f)) { ret = 1; } else { @@ -4299,7 +4299,7 @@ Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, spawnPos->z, spawnRot->x, spawnRot->y, actor->objBankIndex, params); if (spawnedEnPart != NULL) { spawnedEnPart->actor.scale = actor->scale; - spawnedEnPart->actor.speedXZ = arg3[0]; + spawnedEnPart->actor.speed = arg3[0]; spawnedEnPart->displayList = dList; spawnedEnPart->action = 2; spawnedEnPart->timer = timer; |
