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authorDerek Hensley <hensley.derek58@gmail.com>2022-07-31 16:44:47 -0700
committerGitHub <noreply@github.com>2022-07-31 19:44:47 -0400
commit9c6461751d81191a94c45e2cf2cf654c583624e8 (patch)
tree4b23693601ac313ee73b08161cf510d590b9e21c /src/code/z_actor.c
parent706d5596bf4661ac895779bc6b9837ba8b0f8d99 (diff)
sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 75409861f..ab310a446 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1958,7 +1958,7 @@ void func_800304DC(PlayState* play, ActorContext* actorCtx, ActorEntry* actorEnt
SavedSceneFlags* savedSceneFlags;
s32 i;
- savedSceneFlags = &gSaveContext.sceneFlags[play->sceneNum];
+ savedSceneFlags = &gSaveContext.sceneFlags[play->sceneId];
bzero(actorCtx, sizeof(*actorCtx));
@@ -3323,7 +3323,7 @@ Actor* Actor_GetProjectileActor(PlayState* play, Actor* refActor, f32 radius) {
void Actor_SetTextWithPrefix(PlayState* play, Actor* actor, s16 baseTextId) {
s16 prefix;
- switch (play->sceneNum) {
+ switch (play->sceneId) {
case SCENE_YDAN:
case SCENE_YDAN_BOSS:
case SCENE_MORIBOSSROOM:
@@ -4515,7 +4515,7 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
}
break;
case 16:
- if (play->sceneNum == SCENE_SPOT15) {
+ if (play->sceneId == SCENE_SPOT15) {
retTextId = 0x7002;
} else if (Flags_GetInfTable(INFTABLE_6A)) {
retTextId = 0x7004;