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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2026-02-22 19:08:12 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-02-22 19:08:12 +0100 |
| commit | abdae818bda2f397c23e41078a4d89079b9fa7b8 (patch) | |
| tree | 852c49d60db6b6c763dd4cd4168fff56546dce7a /src/code/z_actor.c | |
| parent | f2cb5ecb2f7c174d69c61ab1dfa6f7784050014e (diff) | |
Fix misc 23 (#2699)
* remove noop macros Fault_SetFontColor Fault_SetCharPad under PLATFORM_N64
* remove duplicate declarations in sfx.h
* use render mode presets more
* decimal for alpha values
* fix some z_camera comments typos
* fix references to preprocess.sh (used to be preprocess.py)
* remove outdated comment on deps in makefile
* code_800AD920 was renamed to z_viszbuf
* fix capitalization typo: gOcarinaofTimeDesignTex -> gOcarinaOfTimeDesignTex
* fix typo: gLinkAdultEyesClosedfTex, gLinkChildEyesClosedfTex -> remove extra f
* fix typo: gCrstalSwitchRedTex, gCrstalSwitchBlueTex -> gCrystal
* fix PARAMS_GET_U amount of bits
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 4a86cf25c..ddb8a9e0b 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -4511,9 +4511,7 @@ Gfx* func_80034B54(GraphicsContext* gfxCtx) { displayList = displayListHead = GRAPH_ALLOC(gfxCtx, 2 * sizeof(Gfx)); - gDPSetRenderMode(displayListHead++, G_RM_FOG_SHADE_A, - AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL | - GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)); + gDPSetRenderMode(displayListHead++, G_RM_FOG_SHADE_A, Z_UPD | G_RM_AA_ZB_XLU_SURF2); gSPEndDisplayList(displayListHead++); @@ -4565,10 +4563,10 @@ s16 Actor_UpdateAlphaByDistance(Actor* actor, PlayState* play, s16 alpha, f32 ra if (radius < distance) { actor->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; - Math_SmoothStepToS(&alpha, 0, 6, 0x14, 1); + Math_SmoothStepToS(&alpha, 0, 6, 20, 1); } else { actor->flags |= ACTOR_FLAG_ATTENTION_ENABLED; - Math_SmoothStepToS(&alpha, 0xFF, 6, 0x14, 1); + Math_SmoothStepToS(&alpha, 255, 6, 20, 1); } return alpha; |
