diff options
| author | cadmic <cadmic24@gmail.com> | 2024-08-09 17:58:46 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-09 20:58:46 -0400 |
| commit | d495436190f246c1e79ed6879206d59b2fab6fd4 (patch) | |
| tree | 34073dc1f3e4d79ade6fc73852c9b2f1ddab3d84 /src/code/z_actor.c | |
| parent | cd2264f0180268c2c42351a96090769187ac5b18 (diff) | |
Match remaining GC retail versions (#2019)
* Match the remaining GC retail versions
* Fix BSS ordering for existing versions
* Disable clang-format for #pragma increment_block_number
* sramResetCode -> sSramResetCode
* Replace 0xFF3F with or-ing all buttons together
* Revert "Disable clang-format for #pragma increment_block_number"
This reverts commit 406b6d26c92911c676a7ea9f07a1612211760e11.
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 3703f069f..f41c55790 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -8,7 +8,7 @@ #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "assets/objects/object_bdoor/object_bdoor.h" -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0" static CollisionPoly* sCurCeilingPoly; static s32 sCurCeilingBgId; @@ -1905,7 +1905,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId, return false; } -#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-us:22" +#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22" // Local data used for Farore's Wind light (stored in BSS) LightInfo D_8015BC00; |
