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authorcadmic <cadmic24@gmail.com>2024-08-09 17:58:46 -0700
committerGitHub <noreply@github.com>2024-08-09 20:58:46 -0400
commitd495436190f246c1e79ed6879206d59b2fab6fd4 (patch)
tree34073dc1f3e4d79ade6fc73852c9b2f1ddab3d84 /src/code/z_actor.c
parentcd2264f0180268c2c42351a96090769187ac5b18 (diff)
Match remaining GC retail versions (#2019)
* Match the remaining GC retail versions * Fix BSS ordering for existing versions * Disable clang-format for #pragma increment_block_number * sramResetCode -> sSramResetCode * Replace 0xFF3F with or-ing all buttons together * Revert "Disable clang-format for #pragma increment_block_number" This reverts commit 406b6d26c92911c676a7ea9f07a1612211760e11. --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 3703f069f..f41c55790 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -8,7 +8,7 @@
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;
@@ -1905,7 +1905,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
return false;
}
-#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-us:22"
+#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22"
// Local data used for Farore's Wind light (stored in BSS)
LightInfo D_8015BC00;