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authorpetrie911 <69443847+petrie911@users.noreply.github.com>2020-12-10 14:00:17 -0600
committerGitHub <noreply@github.com>2020-12-10 15:00:17 -0500
commitd4e16bbacf2d729525618802686dc24572eeb10b (patch)
tree9185e0a70dfa9ab85f26a7c1ee61331e571547e0 /src/code/z_actor.c
parent0c2b92125f9125dff02b78badc968d0b171014ea (diff)
En_GeldB (#516)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * woo watch out * data and such * stuff * more decomp * another match * match and docs * more docs * little more cleanup * SFX macros * little more * more attempts to match * naming things * I give up on the match * also spec * changes * hex * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index e10b67783..42c96d473 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3236,7 +3236,7 @@ typedef struct {
/* 0x210 */ s16 unk_210;
} Actor_80033780;
-Actor_80033780* func_80033780(GlobalContext* globalCtx, Actor* refActor, f32 arg2) {
+Actor* func_80033780(GlobalContext* globalCtx, Actor* refActor, f32 arg2) {
Actor_80033780* itemActor;
Vec3f spA8;
f32 deltaX;
@@ -3266,7 +3266,7 @@ Actor_80033780* func_80033780(GlobalContext* globalCtx, Actor* refActor, f32 arg
if (func_80062ECC(refActor->colChkInfo.unk_10, refActor->colChkInfo.unk_12, 0.0f, &refActor->posRot.pos,
&itemActor->actor.posRot.pos, &spA8, &sp90, &sp84)) {
- return itemActor;
+ return &itemActor->actor;
} else {
actor = actor->next;
}