diff options
| author | cadmic <cadmic24@gmail.com> | 2024-08-12 00:07:48 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-12 03:07:48 -0400 |
| commit | e6bc4bd8cb66b2e7b946829b3892fd0d2967fde3 (patch) | |
| tree | 577bcf5f89d620dbea0cac0ccb76e692becee90e /src/code/z_actor.c | |
| parent | 672728455d2ab5f46953660189523336acf5075d (diff) | |
Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums
* wtf vs code
* Use a better regex
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 9768a272a..cde373de5 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -235,7 +235,7 @@ void Actor_ProjectPos(PlayState* play, Vec3f* src, Vec3f* xyzDest, f32* cappedIn *cappedInvWDest = (*cappedInvWDest < 1.0f) ? 1.0f : (1.0f / *cappedInvWDest); } -typedef struct { +typedef struct NaviColor { /* 0x00 */ Color_RGBA8 inner; /* 0x04 */ Color_RGBA8 outer; } NaviColor; // size = 0x8 @@ -1540,7 +1540,7 @@ f32 func_8002EFC0(Actor* actor, Player* player, s16 arg2) { return actor->xyzDistToPlayerSq; } -typedef struct { +typedef struct TargetRangeParams { /* 0x0 */ f32 rangeSq; /* 0x4 */ f32 leashScale; } TargetRangeParams; // size = 0x8 @@ -3745,7 +3745,7 @@ f32 Rand_CenteredFloat(f32 f) { return (Rand_ZeroOne() - 0.5f) * f; } -typedef struct { +typedef struct DoorLockInfo { /* 0x00 */ f32 chainAngle; /* 0x04 */ f32 chainLength; /* 0x08 */ f32 yShift; @@ -3900,7 +3900,7 @@ s32 Npc_UpdateTalking(PlayState* play, Actor* actor, s16* talkState, f32 interac return false; } -typedef struct { +typedef struct NpcTrackingRotLimits { /* 0x00 */ s16 maxHeadYaw; /* 0x02 */ s16 minHeadPitch; /* 0x04 */ s16 maxHeadPitch; @@ -3910,7 +3910,7 @@ typedef struct { /* 0x0C */ u8 rotateYaw; } NpcTrackingRotLimits; // size = 0x10 -typedef struct { +typedef struct NpcTrackingParams { /* 0x00 */ NpcTrackingRotLimits rotLimits; // Fields specific to NPC_TRACKING_PLAYER_AUTO_TURN mode /* 0x10 */ f32 autoTurnDistanceRange; // Max distance to player to enable tracking and auto-turn |
