diff options
| author | fig02 <fig02srl@gmail.com> | 2024-10-20 22:29:50 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-20 22:29:50 -0400 |
| commit | f4210323a22a481215a139804cae8a8941eafdd3 (patch) | |
| tree | a57a2f61ac47febc0442e59f4ca728fca1c21876 /src/code/z_actor.c | |
| parent | e55e909477cf2f068780c1bf95e0584e675f6383 (diff) | |
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX
* ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index cbefaea19..e91ab50d8 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2426,7 +2426,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { actor->xyzDistToPlayerSq = SQ(actor->xzDistToPlayer) + SQ(actor->yDistToPlayer); actor->yawTowardsPlayer = Actor_WorldYawTowardActor(actor, &player->actor); - actor->flags &= ~ACTOR_FLAG_24; + actor->flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; if ((DECR(actor->freezeTimer) == 0) && (actor->flags & (ACTOR_FLAG_4 | ACTOR_FLAG_6))) { if (actor == player->focusActor) { |
