diff options
| author | cadmic <cadmic24@gmail.com> | 2024-04-14 14:51:32 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-14 23:51:32 +0200 |
| commit | f643499462f8cf908ddf1ee77b5625ebaff2cf25 (patch) | |
| tree | 852eb24ec8f3c8c507d779c4878be92cf5ff36c7 /src/code/z_actor.c | |
| parent | a94661054ed8e7ac895c3f4df07b8ac339fc3ce0 (diff) | |
Match retail BSS ordering (#1927)
* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index dfa9d88dd..5e8b86aaa 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -8,6 +8,9 @@ #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "assets/objects/object_bdoor/object_bdoor.h" +// For retail BSS ordering, the block number of sCurCeilingPoly +// must be between 2 and 243 inclusive. + static CollisionPoly* sCurCeilingPoly; static s32 sCurCeilingBgId; @@ -1894,7 +1897,9 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId, return false; } -// Local data used for Farore's Wind light (stored in BSS, possibly a struct?) +#pragma increment_block_number 22 + +// Local data used for Farore's Wind light (stored in BSS) LightInfo D_8015BC00; LightNode* D_8015BC10; s32 D_8015BC14; |
