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authormzxrules <mzxrules@gmail.com>2024-10-14 15:23:50 -0400
committerGitHub <noreply@github.com>2024-10-14 15:23:50 -0400
commit2f54db142e5a4fbb29607508fe6e7d9f813c8974 (patch)
tree601f3d40a607a334ac4e4ed2555f9c572ef89553 /src/code/z_camera.c
parentd0b47258693aa2a9c0bf885ca93bf21841bdbab9 (diff)
Rename RoomBehaviorType1 to RoomType (#2271)
* Rename RoomBehaviorType1 to RoomType * suggestions * Update include/z64scene.h --------- Co-authored-by: fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src/code/z_camera.c')
-rw-r--r--src/code/z_camera.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 4281b15c0..5a6986dc8 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -7540,18 +7540,18 @@ void func_80057FC4(Camera* camera) {
camera->prevSetting = camera->setting = CAM_SET_FREE0;
camera->stateFlags &= ~CAM_STATE_CHECK_BG;
} else if (camera->play->roomCtx.curRoom.roomShape->base.type != ROOM_SHAPE_TYPE_IMAGE) {
- switch (camera->play->roomCtx.curRoom.behaviorType1) {
- case ROOM_BEHAVIOR_TYPE1_1:
+ switch (camera->play->roomCtx.curRoom.type) {
+ case ROOM_TYPE_DUNGEON:
Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
camera->prevSetting = camera->setting = CAM_SET_DUNGEON0;
break;
- case ROOM_BEHAVIOR_TYPE1_0:
+ case ROOM_TYPE_NORMAL:
PRINTF("camera: room type: default set field\n");
Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
camera->prevSetting = camera->setting = CAM_SET_NORMAL0;
break;
default:
- PRINTF("camera: room type: default set etc (%d)\n", camera->play->roomCtx.curRoom.behaviorType1);
+ PRINTF("camera: room type: default set etc (%d)\n", camera->play->roomCtx.curRoom.type);
Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
camera->prevSetting = camera->setting = CAM_SET_NORMAL0;
camera->stateFlags |= CAM_STATE_CHECK_BG;
@@ -8466,7 +8466,7 @@ s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange
break;
case CAM_REQUEST_MODE_SFX_ATTENTION:
- if (camera->play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) {
+ if (camera->play->roomCtx.curRoom.type == ROOM_TYPE_DUNGEON) {
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_URGENCY);
} else {
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_ON);