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authorfig02 <fig02srl@gmail.com>2024-09-08 17:43:27 -0400
committerGitHub <noreply@github.com>2024-09-08 17:43:27 -0400
commit900c2f0f686fc391a50d24f391d7a1cb4e2ed614 (patch)
tree3c448e6059c8b6865b3929749ba75dbbd31f293d /src/code/z_camera.c
parentc7ec814d7897456ecdf1772e395a13f048b5133d (diff)
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
* actor carry flag * format and add comments * comment changes
Diffstat (limited to 'src/code/z_camera.c')
-rw-r--r--src/code/z_camera.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 41210ff4e..ce2201915 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -6607,7 +6607,7 @@ s32 Camera_Demo5(Camera* camera) {
sp4A = playerhead.rot.y - playerTargetGeo.yaw;
if (camera->target->category == ACTORCAT_PLAYER) {
framesDiff = camera->play->state.frames - sDemo5PrevAction12Frame;
- if (player->stateFlags1 & PLAYER_STATE1_11) {
+ if (player->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
// holding object over head.
Player_SetCsActionWithHaltedActors(camera->play, camera->target, PLAYER_CSACTION_8);
} else if (ABS(framesDiff) > 3000) {