summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorfig02 <fig02srl@gmail.com>2024-09-08 17:43:27 -0400
committerGitHub <noreply@github.com>2024-09-08 17:43:27 -0400
commit900c2f0f686fc391a50d24f391d7a1cb4e2ed614 (patch)
tree3c448e6059c8b6865b3929749ba75dbbd31f293d /src/code
parentc7ec814d7897456ecdf1772e395a13f048b5133d (diff)
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
* actor carry flag * format and add comments * comment changes
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c6
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_player_lib.c2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 8e1e39f78..3469ee567 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1103,7 +1103,7 @@ int func_8002DD78(Player* player) {
int func_8002DDA8(PlayState* play) {
Player* player = GET_PLAYER(play);
- return (player->stateFlags1 & PLAYER_STATE1_11) || func_8002DD78(player);
+ return (player->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) || func_8002DD78(player);
}
s32 func_8002DDE4(PlayState* play) {
@@ -1811,7 +1811,7 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange
Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->talkActor)) && (getItemId > GI_NONE) &&
(getItemId < GI_MAX)) ||
- (!(player->stateFlags1 & (PLAYER_STATE1_11 | PLAYER_STATE1_29)))) {
+ (!(player->stateFlags1 & (PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_29)))) {
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
s32 absYawDiff = ABS(yawDiff);
@@ -1880,7 +1880,7 @@ u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
- (PLAYER_STATE1_7 | PLAYER_STATE1_11 | PLAYER_STATE1_12 | PLAYER_STATE1_13 | PLAYER_STATE1_14 |
+ (PLAYER_STATE1_7 | PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_12 | PLAYER_STATE1_13 | PLAYER_STATE1_14 |
PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_20 | PLAYER_STATE1_21))) {
player->rideActor = horse;
player->mountSide = mountSide;
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 41210ff4e..ce2201915 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -6607,7 +6607,7 @@ s32 Camera_Demo5(Camera* camera) {
sp4A = playerhead.rot.y - playerTargetGeo.yaw;
if (camera->target->category == ACTORCAT_PLAYER) {
framesDiff = camera->play->state.frames - sDemo5PrevAction12Frame;
- if (player->stateFlags1 & PLAYER_STATE1_11) {
+ if (player->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
// holding object over head.
Player_SetCsActionWithHaltedActors(camera->play, camera->target, PLAYER_CSACTION_8);
} else if (ABS(framesDiff) > 3000) {
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 1eeaf0d20..b75a8a758 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1552,7 +1552,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_Get(&sp14C);
Matrix_MtxFToYXZRotS(&sp14C, &hookedActor->world.rot, 0);
hookedActor->shape.rot = hookedActor->world.rot;
- } else if (this->stateFlags1 & PLAYER_STATE1_11) {
+ } else if (this->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
Vec3s spB8;
Matrix_Get(&sp14C);