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authorengineer124 <47598039+engineer124@users.noreply.github.com>2021-11-02 04:54:19 +1100
committerGitHub <noreply@github.com>2021-11-01 13:54:19 -0400
commit970513253b315c1c3243de0fb9bec045242c24ed (patch)
treee55c31680271c5e7fcb72f266190f5c0e565ed7d /src/code/z_common_data.c
parentfa7007d73b72c852440e037ce4a48ff58f812f2a (diff)
Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
Diffstat (limited to 'src/code/z_common_data.c')
-rw-r--r--src/code/z_common_data.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c
index 43611d9d0..f63c9b4af 100644
--- a/src/code/z_common_data.c
+++ b/src/code/z_common_data.c
@@ -8,9 +8,9 @@ void SaveContext_Init(void) {
bzero(&gSaveContext, sizeof(gSaveContext));
D_8015FA88 = 0;
D_8015FA8C = 0;
- gSaveContext.seqIndex = 0xFF;
+ gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
gSaveContext.nightSeqIndex = 0xFF;
- gSaveContext.unk_140E = 0;
+ gSaveContext.unk_140E = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = 0;