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authorengineer124 <47598039+engineer124@users.noreply.github.com>2021-11-02 04:54:19 +1100
committerGitHub <noreply@github.com>2021-11-01 13:54:19 -0400
commit970513253b315c1c3243de0fb9bec045242c24ed (patch)
treee55c31680271c5e7fcb72f266190f5c0e565ed7d /src/code
parentfa7007d73b72c852440e037ce4a48ff58f812f2a (diff)
Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
Diffstat (limited to 'src/code')
-rw-r--r--src/code/code_800EC960.c89
-rw-r--r--src/code/code_800F9280.c8
-rw-r--r--src/code/z_common_data.c4
-rw-r--r--src/code/z_game_over.c2
-rw-r--r--src/code/z_kankyo.c12
-rw-r--r--src/code/z_parameter.c2
-rw-r--r--src/code/z_play.c2
-rw-r--r--src/code/z_scene.c2
8 files changed, 61 insertions, 60 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c
index 92b7020cf..5ec471850 100644
--- a/src/code/code_800EC960.c
+++ b/src/code/code_800EC960.c
@@ -119,9 +119,9 @@ s8 sAudioCodeReverb = 0;
u8 D_8013061C = 0;
f32 sAudioEnemyDist = 0.0f;
s8 sAudioEnemyVol = 127;
-u16 D_80130628 = 0xFFFF;
+u16 D_80130628 = NA_BGM_DISABLED;
u8 D_8013062C = 0;
-u8 D_80130630 = 0;
+u8 D_80130630 = NA_BGM_GENERAL_SFX;
u32 D_80130634 = 0;
u32 D_80130638 = 0;
u8 D_8013063C = 0;
@@ -2681,7 +2681,7 @@ void AudioDebug_ProcessInput(void) {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
sAudioSndContWork[5] ^= 1;
Audio_SeqCmdE01(0, sAudioSndContWork[5]);
- if (func_800FA0B4(0) != 1) {
+ if (func_800FA0B4(0) != NA_BGM_NATURE_BACKGROUND) {
Audio_SeqCmd1(0, 0);
}
Audio_SeqCmd1(1, 0);
@@ -3124,7 +3124,7 @@ void func_800F3ED4(void) {
void func_800F3F3C(u8 arg0) {
if (gSoundBankMuted[0] != 1) {
- Audio_StartSeq(3, 0, 0x6D);
+ Audio_StartSeq(3, 0, NA_BGM_VARIOUS_SFX);
Audio_SeqCmd8(3, 0, 0, arg0);
}
}
@@ -3481,7 +3481,7 @@ void func_800F510C(s8 volSplit) {
u8 i;
u8 j;
- if ((func_800FA0B4(1) == 0xFFFF) && (func_800FA0B4(3) != 0x2F)) {
+ if ((func_800FA0B4(1) == NA_BGM_DISABLED) && (func_800FA0B4(3) != NA_BGM_LONLON)) {
for (i = 0; i < 2; i++) {
if (i == 0) {
vol = volSplit;
@@ -3547,7 +3547,7 @@ void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax) {
vol = 0;
}
- if (seqId != 40) {
+ if (seqId != NA_BGM_GREAT_FAIRY) {
func_800F510C(vol);
}
@@ -3568,8 +3568,8 @@ void func_800F5550(u16 seqId) {
u8 sp27 = 0;
u16 nv;
- if (func_800FA0B4(0) != 0x4C) {
- if (func_800FA0B4(3) == 0x2F) {
+ if (func_800FA0B4(0) != NA_BGM_WINDMILL) {
+ if (func_800FA0B4(3) == NA_BGM_LONLON) {
func_800F9474(3, 0);
Audio_QueueCmdS32(0xF8000000, 0);
}
@@ -3600,7 +3600,7 @@ void func_800F56A8(void) {
temp_v0 = func_800FA0B4(0);
bvar = temp_v0 & 0xFF;
- if ((temp_v0 != 0xFFFF) && ((D_80130658[bvar] & 0x10) != 0)) {
+ if ((temp_v0 != NA_BGM_DISABLED) && ((D_80130658[bvar] & 0x10) != 0)) {
if (D_8013062C != 0xC0) {
D_8013062C = gAudioContext.seqPlayers->unk_158[3];
} else {
@@ -3610,8 +3610,8 @@ void func_800F56A8(void) {
}
void func_800F5718(void) {
- if (func_800FA0B4(0) != 0x4C) {
- Audio_StartSeq(0, 0, 0x4C);
+ if (func_800FA0B4(0) != NA_BGM_WINDMILL) {
+ Audio_StartSeq(0, 0, NA_BGM_WINDMILL);
}
}
@@ -3625,7 +3625,7 @@ void func_800F574C(f32 arg0, u8 arg2) {
}
void func_800F5918(void) {
- if (func_800FA0B4(0) == 0x6C && func_800FA11C(0, 0xF0000000)) {
+ if (func_800FA0B4(0) == NA_BGM_MINI_GAME_2 && func_800FA11C(0, 0xF0000000)) {
Audio_SeqCmdB(0, 5, 0, 0xD2);
}
}
@@ -3676,9 +3676,9 @@ void func_800F5ACC(u16 arg0) {
u16 temp_v0;
temp_v0 = func_800FA0B4(0);
- if ((temp_v0 & 0xFF) != 0x2E && (temp_v0 & 0xFF) != 0x62 && temp_v0 != arg0) {
+ if ((temp_v0 & 0xFF) != NA_BGM_GANON_TOWER && (temp_v0 & 0xFF) != NA_BGM_ESCAPE && temp_v0 != arg0) {
func_800F5E90(3);
- if (temp_v0 != 0xFFFF) {
+ if (temp_v0 != NA_BGM_DISABLED) {
D_80130628 = temp_v0;
} else {
osSyncPrintf("Middle Boss BGM Start not stack \n");
@@ -3688,13 +3688,14 @@ void func_800F5ACC(u16 arg0) {
}
void func_800F5B58(void) {
- if ((func_800FA0B4(0) != 0xFFFF) && (D_80130628 != 0xFFFF) && (D_80130658[func_800FA0B4(0) & 0xFF] & 8)) {
- if (D_80130628 == 0xFFFF) {
+ if ((func_800FA0B4(0) != NA_BGM_DISABLED) && (D_80130628 != NA_BGM_DISABLED) &&
+ (D_80130658[func_800FA0B4(0) & 0xFF] & 8)) {
+ if (D_80130628 == NA_BGM_DISABLED) {
Audio_SeqCmd1(0, 0);
} else {
Audio_StartSeq(0, 0, D_80130628);
}
- D_80130628 = 0xFFFF;
+ D_80130628 = NA_BGM_DISABLED;
}
}
@@ -3702,17 +3703,17 @@ void func_800F5BF0(u8 arg0) {
u16 temp_v0;
temp_v0 = func_800FA0B4(0);
- if (temp_v0 != 1) {
+ if (temp_v0 != NA_BGM_NATURE_BACKGROUND) {
D_80130628 = temp_v0;
}
func_800F6FB4(arg0);
}
void func_800F5C2C(void) {
- if (D_80130628 != 0xFFFF) {
+ if (D_80130628 != NA_BGM_DISABLED) {
Audio_StartSeq(0, 0, D_80130628);
}
- D_80130628 = 0xFFFF;
+ D_80130628 = NA_BGM_DISABLED;
}
void func_800F5C64(u16 arg0) {
@@ -3724,7 +3725,7 @@ void func_800F5C64(u16 arg0) {
sp26 = func_800FA0B4(1);
sp1C = func_800E5E84(sp26 & 0xFF, &sp20);
sp18 = func_800E5E84(arg0 & 0xFF, &sp20);
- if ((sp26 == 0xFFFF) || (*sp1C == *sp18)) {
+ if ((sp26 == NA_BGM_DISABLED) || (*sp1C == *sp18)) {
D_8016B9F4 = 1;
} else {
D_8016B9F4 = 5;
@@ -3746,19 +3747,19 @@ void func_800F5CF8(void) {
func_800FA0B4(0);
sp26 = func_800FA0B4(1);
sp22 = func_800FA0B4(3);
- if (sp26 == 0xFFFF) {
+ if (sp26 == NA_BGM_DISABLED) {
Audio_SetVolScale(0, 1, 0, 5);
Audio_SetVolScale(3, 1, 0, 5);
Audio_SeqCmdC(1, 0x80, 1, 0xA);
Audio_SeqCmdC(1, 0x83, 1, 0xA);
Audio_SeqCmdC(1, 0x90, 0, 0);
- if (sp22 != 0x2F) {
+ if (sp22 != NA_BGM_LONLON) {
Audio_SeqCmdC(1, 0x93, 0, 0);
}
}
Audio_StartSeq(1, 1, D_8016B9F6);
Audio_SeqCmdA(0, 0xFFFF);
- if (sp22 != 0x2F) {
+ if (sp22 != NA_BGM_LONLON) {
Audio_SeqCmdA(3, 0xFFFF);
}
}
@@ -3776,17 +3777,17 @@ void func_800F5E90(u8 arg0) {
u8 phi_a3;
D_80130654 = arg0;
- if (D_80130628 == 0xFFFF) {
+ if (D_80130628 == NA_BGM_DISABLED) {
if (sAudioCutsceneFlag) {
arg0 = 3;
}
phi_t1 = D_8016E750[0].unk_254;
- if (phi_t1 == 2 && func_800FA0B4(3) == 0x81A) {
+ if (phi_t1 == NA_BGM_FIELD_LOGIC && func_800FA0B4(3) == (NA_BGM_ENEMY | 0x800)) {
arg0 = 3;
}
phi_a3 = phi_t1 & 0xFF;
- if ((phi_t1 == 0xFFFF) || ((D_80130658[phi_a3] & 1) != 0) || ((D_8013061C & 0x7F) == 1)) {
+ if ((phi_t1 == NA_BGM_DISABLED) || ((D_80130658[phi_a3] & 1) != 0) || ((D_8013061C & 0x7F) == 1)) {
if (arg0 != (D_8013061C & 0x7F)) {
if (arg0 == 1) {
if (D_8016E750[3].volScales[1] - sAudioEnemyVol < 0) {
@@ -3795,8 +3796,8 @@ void func_800F5E90(u8 arg0) {
phi_t0 = D_8016E750[3].volScales[1] - sAudioEnemyVol;
}
Audio_SetVolScale(3, 3, sAudioEnemyVol, phi_t0);
- Audio_StartSeq(3, 10, 0x81A);
- if (phi_t1 != 1) {
+ Audio_StartSeq(3, 10, NA_BGM_ENEMY | 0x800);
+ if (phi_t1 != NA_BGM_NATURE_BACKGROUND) {
Audio_SetVolScale(0, 3, (0x7F - sAudioEnemyVol) & 0xFF, 0xA);
func_800F510C(sAudioEnemyVol);
}
@@ -3852,11 +3853,11 @@ void func_800F6114(f32 dist) {
sAudioEnemyVol = ((350.0f - adjDist) * 127.0f) / 350.0f;
Audio_SetVolScale(3, 3, sAudioEnemyVol, 0xA);
- if (D_8016E750[0].unk_254 != 1) {
+ if (D_8016E750[0].unk_254 != NA_BGM_NATURE_BACKGROUND) {
Audio_SetVolScale(0, 3, (0x7F - sAudioEnemyVol), 0xA);
}
}
- if (D_8016E750[0].unk_254 != 1) {
+ if (D_8016E750[0].unk_254 != NA_BGM_NATURE_BACKGROUND) {
func_800F510C(sAudioEnemyVol);
}
}
@@ -3873,7 +3874,7 @@ void func_800F6268(f32 dist, u16 arg1) {
if (D_8016B9F2 == 0) {
temp_a0 = (s8)(func_800FA0B4(0) & 0xFF);
if (temp_a0 == (arg1 & 0xFF)) {
- if ((arg1 & 0xFF) == 0x2F) {
+ if ((arg1 & 0xFF) == NA_BGM_LONLON) {
if (dist > 2000.0f) {
phi_v1 = 127;
@@ -3889,10 +3890,10 @@ void func_800F6268(f32 dist, u16 arg1) {
D_8016B9D8++;
}
}
- } else if ((temp_a0 == 1) && ((arg1 & 0xFF) == 0x2F)) {
+ } else if ((temp_a0 == NA_BGM_NATURE_BACKGROUND) && ((arg1 & 0xFF) == NA_BGM_LONLON)) {
temp_a0 = (s8)(func_800FA0B4(3) & 0xFF);
if ((temp_a0 != (arg1 & 0xFF)) && (D_8016B9D8 < 10)) {
- func_800F5E18(3, 0x2F, 0, 0, 0);
+ func_800F5E18(3, NA_BGM_LONLON, 0, 0, 0);
Audio_SeqCmdA(3, 0xFFFC);
D_8016B9D8 = 10;
}
@@ -3930,10 +3931,10 @@ void func_800F6584(u8 arg0) {
u16 sp34;
D_8016B9F2 = arg0;
- if ((func_800FA0B4(0) & 0xFF) == 0x2F) {
+ if ((func_800FA0B4(0) & 0xFF) == NA_BGM_LONLON) {
seqIdx = 0;
sp34 = 0;
- } else if ((func_800FA0B4(3) & 0xFF) == 0x2F) {
+ } else if ((func_800FA0B4(3) & 0xFF) == NA_BGM_LONLON) {
seqIdx = 3;
sp34 = 0xFFFC;
} else {
@@ -3948,7 +3949,7 @@ void func_800F6584(u8 arg0) {
}
} else {
if (seqIdx == 3) {
- func_800F5E18(3, 0x2F, 0, 0, 0);
+ func_800F5E18(3, NA_BGM_LONLON, 0, 0, 0);
}
Audio_SeqCmd6(seqIdx, 1, 0, 0x7F);
Audio_SeqCmd6(seqIdx, 1, 1, 0x7F);
@@ -4011,7 +4012,7 @@ void func_800F6828(u8 arg0) {
D_80130648 = arg0;
D_80130640 = arg0;
- if (D_8016E750[0].unk_254 == 1) {
+ if (D_8016E750[0].unk_254 == NA_BGM_NATURE_BACKGROUND) {
for (i = 0; i < 16; i++) {
t = i;
Audio_QueueCmdS8(((t & 0xFF) << 8) | 0x6000000 | 6, arg0);
@@ -4121,7 +4122,7 @@ void func_800F6C34(void) {
D_8016B9D8 = 0;
sSpecReverb = sSpecReverbs[gAudioSpecId];
D_80130608 = 0;
- D_80130628 = 0xFFFF;
+ D_80130628 = NA_BGM_DISABLED;
Audio_QueueCmdS8(0x46000000, -1);
sSariaBgmPtr = NULL;
D_8016B9F4 = 0;
@@ -4134,13 +4135,13 @@ void func_800F6D58(u8 arg0, u8 arg1, u8 arg2) {
u8 temp_a0;
u8 i;
- if ((D_8016E750[0].unk_254 != 1) && func_800FA11C(1, 0xF00000FF)) {
+ if ((D_8016E750[0].unk_254 != NA_BGM_NATURE_BACKGROUND) && func_800FA11C(1, 0xF00000FF)) {
sAudioNatureFailed = 1;
return;
}
if (((arg0 << 8) + arg1) == 0x101) {
- if (func_800FA0B4(3) != 0x2F) {
+ if (func_800FA0B4(3) != NA_BGM_LONLON) {
D_8016B9D8 = 0;
}
}
@@ -4160,7 +4161,7 @@ void func_800F6E7C(u16 arg0, u16 arg1) {
u8 i;
u32 t;
- if (func_800FA0B4(0) == 0x4C) {
+ if (func_800FA0B4(0) == NA_BGM_WINDMILL) {
func_800F3F3C(0xF);
return;
}
@@ -4175,7 +4176,7 @@ void func_800F6E7C(u16 arg0, u16 arg1) {
Audio_SeqCmdE01(0, 0);
}
- Audio_StartSeq(0, 0, 1);
+ Audio_StartSeq(0, 0, NA_BGM_NATURE_BACKGROUND);
if (i != 0) {
Audio_SeqCmdE01(0, 1);
@@ -4194,7 +4195,7 @@ void func_800F6FB4(u8 arg0) {
u8 b1;
u8 b2;
- if ((D_8016E750[0].unk_254 == 0xFFFF) || ((D_80130658[((u8)D_8016E750[0].unk_254) & 0xFF] & 0x80) == 0)) {
+ if ((D_8016E750[0].unk_254 == NA_BGM_DISABLED) || ((D_80130658[((u8)D_8016E750[0].unk_254) & 0xFF] & 0x80) == 0)) {
func_800F6E7C(D_801306DC[arg0].unk_00, D_801306DC[arg0].unk_02);
while ((D_801306DC[arg0].unk_04[i] != 0xFF) && (i < 100)) {
// Probably a fake match, using Audio_SeqCmd8 doesn't work.
diff --git a/src/code/code_800F9280.c b/src/code/code_800F9280.c
index 15f63c255..ca3884b53 100644
--- a/src/code/code_800F9280.c
+++ b/src/code/code_800F9280.c
@@ -65,7 +65,7 @@ void func_800F9280(u8 seqIdx, u8 seqId, u8 arg2, u16 fadeTimer) {
void func_800F9474(u8 arg0, u16 arg1) {
Audio_QueueCmdS32(0x83000000 | ((u8)arg0 << 16),
(arg1 * (u16)gAudioContext.audioBufferParameters.updatesPerFrame) / 4);
- D_8016E750[arg0].unk_254 = 0xFFFF;
+ D_8016E750[arg0].unk_254 = NA_BGM_DISABLED;
}
typedef enum {
@@ -370,7 +370,7 @@ void Audio_ProcessSeqCmds(void) {
u16 func_800FA0B4(u8 playerIdx) {
if (!gAudioContext.seqPlayers[playerIdx].enabled) {
- return 0xFFFF;
+ return NA_BGM_DISABLED;
}
return D_8016E750[playerIdx].unk_254;
}
@@ -672,8 +672,8 @@ void func_800FADF8(void) {
for (i = 0; i < 4; i++) {
D_8016E348[i] = 0;
- D_8016E750[i].unk_254 = 0xFFFF;
- D_8016E750[i].unk_256 = 0xFFFF;
+ D_8016E750[i].unk_254 = NA_BGM_DISABLED;
+ D_8016E750[i].unk_256 = NA_BGM_DISABLED;
D_8016E750[i].unk_28 = 0;
D_8016E750[i].unk_18 = 0;
D_8016E750[i].unk_14 = 0;
diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c
index 43611d9d0..f63c9b4af 100644
--- a/src/code/z_common_data.c
+++ b/src/code/z_common_data.c
@@ -8,9 +8,9 @@ void SaveContext_Init(void) {
bzero(&gSaveContext, sizeof(gSaveContext));
D_8015FA88 = 0;
D_8015FA8C = 0;
- gSaveContext.seqIndex = 0xFF;
+ gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
gSaveContext.nightSeqIndex = 0xFF;
- gSaveContext.unk_140E = 0;
+ gSaveContext.unk_140E = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = 0;
diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c
index c41a8e5b8..1834ea1b9 100644
--- a/src/code/z_game_over.c
+++ b/src/code/z_game_over.c
@@ -64,7 +64,7 @@ void GameOver_Update(GlobalContext* globalCtx) {
gSaveContext.nayrusLoveTimer = 2000;
gSaveContext.naviTimer = 0;
- gSaveContext.seqIndex = 0xFF;
+ gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
gSaveContext.nightSeqIndex = 0xFF;
gSaveContext.eventInf[0] = 0;
gSaveContext.eventInf[1] = 0;
diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c
index e72a48488..63b0e7b99 100644
--- a/src/code/z_kankyo.c
+++ b/src/code/z_kankyo.c
@@ -1928,12 +1928,12 @@ void func_800758AC(GlobalContext* globalCtx) {
// both lost woods exits on the bridge from kokiri to hyrule field
if (((void)0, gSaveContext.entranceIndex) == 0x4DE || ((void)0, gSaveContext.entranceIndex) == 0x5E0) {
func_800F6FB4(4);
- } else if (((void)0, gSaveContext.unk_140E) != 0) {
+ } else if (((void)0, gSaveContext.unk_140E) != NA_BGM_GENERAL_SFX) {
if (!func_80077600()) {
Audio_QueueSeqCmd((s32)((void)0, gSaveContext.unk_140E));
}
- gSaveContext.unk_140E = 0;
- } else if (globalCtx->soundCtx.seqIndex == 0x7F) {
+ gSaveContext.unk_140E = NA_BGM_GENERAL_SFX;
+ } else if (globalCtx->soundCtx.seqIndex == NA_BGM_NO_MUSIC) {
if (globalCtx->soundCtx.nightSeqIndex == 0x13) {
return;
}
@@ -2402,7 +2402,7 @@ void func_800775F0(u16 arg0) {
s32 func_80077600(void) {
s32 ret = false;
- if (gSaveContext.unk_140E == 0xFFFF) {
+ if (gSaveContext.unk_140E == NA_BGM_DISABLED) {
ret = true;
}
@@ -2424,8 +2424,8 @@ void func_80077684(GlobalContext* globalCtx) {
func_800F6D58(14, 1, 0);
func_800F6D58(15, 1, 0);
- if (func_800FA0B4(0) == 1) {
- gSaveContext.seqIndex = 0x80;
+ if (func_800FA0B4(0) == NA_BGM_NATURE_BACKGROUND) {
+ gSaveContext.seqIndex = NA_BGM_NATURE_SFX_RAIN;
func_800758AC(globalCtx);
}
}
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index e896cddcc..cca781945 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -4149,7 +4149,7 @@ void Interface_Update(GlobalContext* globalCtx) {
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
func_800F6964(30);
- gSaveContext.seqIndex = 0xFF;
+ gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
gSaveContext.nightSeqIndex = 0xFF;
} else {
gSaveContext.sunsSongState = SUNSSONG_SPECIAL;
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 11e1cea0e..628dbaf14 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -482,7 +482,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
// "Sound initalized. 222"
osSyncPrintf("\n\n\nサウンドイニシャル来ました。222");
func_800F6964(0x14);
- gSaveContext.seqIndex = 0xFF;
+ gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
gSaveContext.nightSeqIndex = 0xFF;
}
}
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index 572cb488c..f61802f2c 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -416,7 +416,7 @@ void func_80099140(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->soundCtx.seqIndex = cmd->soundSettings.seqIndex;
globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nightSeqIndex;
- if (gSaveContext.seqIndex == 0xFF) {
+ if (gSaveContext.seqIndex == (u8)NA_BGM_DISABLED) {
Audio_QueueSeqCmd(cmd->soundSettings.bgmId | 0xF0000000);
}
}