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authorTharo <17233964+Thar0@users.noreply.github.com>2022-09-27 17:40:26 +0100
committerGitHub <noreply@github.com>2022-09-27 12:40:26 -0400
commit4f65d08eb5826c9c3520fd398b2e76ab09168193 (patch)
treed7ea67a3b14cf7387d23a604d99e3ee0e7f77467 /src/code/z_construct.c
parent82e04ede5f3fef20fb95f6a16b88b8a684f49954 (diff)
Rumble doc (#1375)
* Rumble doc * Fixes, suggested changes * Improve padmgr retrace callback related code * Name some rumble-adjacent things, further suggested changes * Further suggested changes * Suggested changes
Diffstat (limited to 'src/code/z_construct.c')
-rw-r--r--src/code/z_construct.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/code/z_construct.c b/src/code/z_construct.c
index c886bc73a..7375b1460 100644
--- a/src/code/z_construct.c
+++ b/src/code/z_construct.c
@@ -595,9 +595,11 @@ void func_80111070(void) {
VREG(87) = 64;
VREG(88) = 66;
VREG(89) = 0;
- VREG(90) = 126;
- VREG(91) = 124;
- VREG(92) = -63;
+ R_GAME_OVER_RUMBLE_STRENGTH = 126;
+ R_GAME_OVER_RUMBLE_DURATION = 124;
+ //! @bug This is eventually cast to a u8 after some scaling in `GameOver_Update`, negative numbers typically
+ //! become large (fast) decrease rates
+ R_GAME_OVER_RUMBLE_DECREASE_RATE = -63;
}
void func_80112098(PlayState* play) {