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-rw-r--r--src/code/z_construct.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/code/z_construct.c b/src/code/z_construct.c
index c886bc73a..7375b1460 100644
--- a/src/code/z_construct.c
+++ b/src/code/z_construct.c
@@ -595,9 +595,11 @@ void func_80111070(void) {
VREG(87) = 64;
VREG(88) = 66;
VREG(89) = 0;
- VREG(90) = 126;
- VREG(91) = 124;
- VREG(92) = -63;
+ R_GAME_OVER_RUMBLE_STRENGTH = 126;
+ R_GAME_OVER_RUMBLE_DURATION = 124;
+ //! @bug This is eventually cast to a u8 after some scaling in `GameOver_Update`, negative numbers typically
+ //! become large (fast) decrease rates
+ R_GAME_OVER_RUMBLE_DECREASE_RATE = -63;
}
void func_80112098(PlayState* play) {