diff options
| author | Tharo <17233964+Thar0@users.noreply.github.com> | 2021-11-23 01:20:30 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-22 20:20:30 -0500 |
| commit | a497f33bda7686e3aa948898000ecd3a861c5704 (patch) | |
| tree | 23484d614897f25b2d10b465a52c1ce6d34a0c59 /src/code/z_debug.c | |
| parent | 03636166b35b4ff8fac5991bea51eccb071f1f31 (diff) | |
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
Diffstat (limited to 'src/code/z_debug.c')
| -rw-r--r-- | src/code/z_debug.c | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/code/z_debug.c b/src/code/z_debug.c index 55eedb17f..21b0fee3e 100644 --- a/src/code/z_debug.c +++ b/src/code/z_debug.c @@ -151,15 +151,19 @@ void func_8006390C(Input* input) { gGameInfo->dpadLast = dpad; } - increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? 1000 - : CHECK_BTN_ALL(input->cur.button, BTN_A) ? 100 - : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 - : 1) - : CHECK_BTN_ANY(dpad, BTN_DLEFT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? -1000 - : CHECK_BTN_ALL(input->cur.button, BTN_A) ? -100 - : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 - : -1) - : 0; + increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) + ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) + ? 1000 + : CHECK_BTN_ALL(input->cur.button, BTN_A) + ? 100 + : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 : 1) + : CHECK_BTN_ANY(dpad, BTN_DLEFT) + ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) + ? -1000 + : CHECK_BTN_ALL(input->cur.button, BTN_A) + ? -100 + : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 : -1) + : 0; gGameInfo->data[gGameInfo->regCur + regGroup] += increment; if (CHECK_BTN_ANY(dpad, BTN_DUP)) { |
