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authorTharo <17233964+Thar0@users.noreply.github.com>2021-11-23 01:20:30 +0000
committerGitHub <noreply@github.com>2021-11-22 20:20:30 -0500
commita497f33bda7686e3aa948898000ecd3a861c5704 (patch)
tree23484d614897f25b2d10b465a52c1ce6d34a0c59 /src/code/z_debug.c
parent03636166b35b4ff8fac5991bea51eccb071f1f31 (diff)
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
Diffstat (limited to 'src/code/z_debug.c')
-rw-r--r--src/code/z_debug.c22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/code/z_debug.c b/src/code/z_debug.c
index 55eedb17f..21b0fee3e 100644
--- a/src/code/z_debug.c
+++ b/src/code/z_debug.c
@@ -151,15 +151,19 @@ void func_8006390C(Input* input) {
gGameInfo->dpadLast = dpad;
}
- increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? 1000
- : CHECK_BTN_ALL(input->cur.button, BTN_A) ? 100
- : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10
- : 1)
- : CHECK_BTN_ANY(dpad, BTN_DLEFT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? -1000
- : CHECK_BTN_ALL(input->cur.button, BTN_A) ? -100
- : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10
- : -1)
- : 0;
+ increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT)
+ ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
+ ? 1000
+ : CHECK_BTN_ALL(input->cur.button, BTN_A)
+ ? 100
+ : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 : 1)
+ : CHECK_BTN_ANY(dpad, BTN_DLEFT)
+ ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
+ ? -1000
+ : CHECK_BTN_ALL(input->cur.button, BTN_A)
+ ? -100
+ : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 : -1)
+ : 0;
gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
if (CHECK_BTN_ANY(dpad, BTN_DUP)) {