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authormzxrules <mzxrules@gmail.com>2025-02-26 17:18:30 -0500
committerGitHub <noreply@github.com>2025-02-26 17:18:30 -0500
commitcf1a39c26fca0f7827fef79d08b114fde1c43cce (patch)
treeccbebda2637107cf2c2742639f0f808ec4374c47 /src/code/z_fbdemo.c
parent2b30c61a2698862e3debd50c2be193df23f9e8b5 (diff)
Reduce dependencies on global.h (10) (#2490)
* reduce z64.h size * fix z_cheap_proc.inc.c * ,bss * remove temp delcaration
Diffstat (limited to 'src/code/z_fbdemo.c')
-rw-r--r--src/code/z_fbdemo.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/code/z_fbdemo.c b/src/code/z_fbdemo.c
index a2b0fb8bf..246e27b1a 100644
--- a/src/code/z_fbdemo.c
+++ b/src/code/z_fbdemo.c
@@ -9,7 +9,14 @@
* @note The only coded effect has a visual effect to blend the tiles to a single point, which looks like the screen
* gets sucked into.
*/
-#include "global.h"
+#include "libc64/malloc.h"
+#include "libc64/sleep.h"
+#include "libu64/debug.h"
+#include "gfx.h"
+#include "z64math.h"
+#include "z64transition_instances.h"
+
+#include "macros.h"
// color framebuffer
extern u16 D_0F000000[];