diff options
| author | mzxrules <mzxrules@gmail.com> | 2025-02-26 17:18:30 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-26 17:18:30 -0500 |
| commit | cf1a39c26fca0f7827fef79d08b114fde1c43cce (patch) | |
| tree | ccbebda2637107cf2c2742639f0f808ec4374c47 /src/code | |
| parent | 2b30c61a2698862e3debd50c2be193df23f9e8b5 (diff) | |
Reduce dependencies on global.h (10) (#2490)
* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
Diffstat (limited to 'src/code')
55 files changed, 277 insertions, 67 deletions
diff --git a/src/code/PreRender.c b/src/code/PreRender.c index 8e002a5a1..9dcb28f3a 100644 --- a/src/code/PreRender.c +++ b/src/code/PreRender.c @@ -5,8 +5,15 @@ * buffer copies and coverage drawing. Also contains software implementations of the Video Interface anti-aliasing and * divot filters. */ -#include "global.h" +#include "libu64/debug.h" #include "alloca.h" +#include "color.h" +#include "gfx.h" +#include "prerender.h" +#include "regs.h" + +#include "macros.h" +#include "global.h" void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) { this->widthSave = width; diff --git a/src/code/TwoHeadGfxArena.c b/src/code/TwoHeadGfxArena.c index ce7b8a45f..c3f2216fa 100644 --- a/src/code/TwoHeadGfxArena.c +++ b/src/code/TwoHeadGfxArena.c @@ -8,7 +8,7 @@ * * @see TwoHeadArena.c */ -#include "global.h" +#include "thga.h" void THGA_Init(TwoHeadGfxArena* thga, void* start, size_t size) { THA_Init(&thga->tha, start, size); diff --git a/src/code/audio_thread_manager.c b/src/code/audio_thread_manager.c index 1dc72642f..8837601f8 100644 --- a/src/code/audio_thread_manager.c +++ b/src/code/audio_thread_manager.c @@ -5,7 +5,12 @@ * and sending the audio rsp tasks generated by the driver to the task scheduler. */ -#include "global.h" +#include "audiomgr.h" +#include "regs.h" +#include "speed_meter.h" +#include "z64dma.h" + +#include "macros.h" void AudioMgr_NotifyTaskDone(AudioMgr* audioMgr) { AudioTask* task = audioMgr->rspTask; diff --git a/src/code/code_n64dd_800AD4C0.c b/src/code/code_n64dd_800AD4C0.c index 34dcdb3bb..4c4e0db0e 100644 --- a/src/code/code_n64dd_800AD4C0.c +++ b/src/code/code_n64dd_800AD4C0.c @@ -1,9 +1,11 @@ #include "fault.h" #include "n64dd.h" +#include "regs.h" +#include "segmented_address.h" +#include "z64actor.h" +#include "z64cutscene.h" #include "z64save.h" -#include "global.h" - n64ddStruct_800FEE70_pointers D_800FEE70 = { func_801C7C1C, NULL, diff --git a/src/code/db_camera.c b/src/code/db_camera.c index 5b997b490..f31650587 100644 --- a/src/code/db_camera.c +++ b/src/code/db_camera.c @@ -1,6 +1,7 @@ #include "libu64/gfxprint.h" #include "attributes.h" #include "controller.h" +#include "db_camera.h" #include "debug_arena.h" #include "letterbox.h" #include "mempak.h" diff --git a/src/code/fault_gc.c b/src/code/fault_gc.c index c70503cdd..29d04071c 100644 --- a/src/code/fault_gc.c +++ b/src/code/fault_gc.c @@ -40,8 +40,8 @@ * DPad-Up may be pressed to enable sending fault pages over osSyncPrintf as well as displaying them on-screen. * DPad-Down disables sending fault pages over osSyncPrintf. */ -#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-eu-mq-dbg:160 gc-jp:176 gc-jp-ce:176 gc-jp-mq:176 gc-us:176" \ - "gc-us-mq:176 ique-cn:176" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:96 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \ + "gc-us-mq:128 ique-cn:128" #include "global.h" #include "libc64/sleep.h" diff --git a/src/code/fault_n64.c b/src/code/fault_n64.c index feb884716..ecfc87f10 100644 --- a/src/code/fault_n64.c +++ b/src/code/fault_n64.c @@ -13,7 +13,7 @@ #include "macros.h" #include "global.h" -#pragma increment_block_number "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192" +#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" typedef struct FaultMgr { OSThread thread; diff --git a/src/code/game.c b/src/code/game.c index 3f5dfb7eb..6db35e563 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -1,3 +1,4 @@ +#include "libc64/malloc.h" #include "libu64/debug.h" #include "libu64/gfxprint.h" #include "audiomgr.h" @@ -16,10 +17,13 @@ #include "regs.h" #include "rumble.h" #include "speed_meter.h" +#include "sys_debug_controller.h" #include "terminal.h" #include "versions.h" #include "vi_mode.h" +#include "zelda_arena.h" #include "z64debug.h" +#include "z64dma.h" #include "z64game.h" #include "z64vis.h" diff --git a/src/code/graph.c b/src/code/graph.c index 288a1cee7..4fc7a56ac 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -4,6 +4,7 @@ #include "buffers.h" #include "console_logo_state.h" +#include "controller.h" #include "gfx.h" #include "fault.h" #include "file_select_state.h" @@ -13,12 +14,15 @@ #include "prenmi_state.h" #include "regs.h" #include "setup_state.h" +#include "speed_meter.h" +#include "sys_debug_controller.h" #include "sys_ucode.h" #include "terminal.h" #include "title_setup_state.h" #include "ucode_disas.h" #include "versions.h" #include "z_game_dlftbls.h" +#include "z64audio.h" #include "z64save.h" #include "z64play.h" @@ -28,8 +32,8 @@ #define GFXPOOL_HEAD_MAGIC 0x1234 #define GFXPOOL_TAIL_MAGIC 0x5678 -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:224" \ - "ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \ + "ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96" /** * The time at which the previous `Graph_Update` ended. diff --git a/src/code/irqmgr.c b/src/code/irqmgr.c index b90d5df7b..d741612e2 100644 --- a/src/code/irqmgr.c +++ b/src/code/irqmgr.c @@ -32,11 +32,15 @@ * * @see sched.c */ -#include "global.h" +#include "libu64/debug.h" +#include "irqmgr.h" +#include "stackcheck.h" #include "terminal.h" #include "versions.h" #include "z64thread.h" +#include "macros.h" + vu32 gIrqMgrResetStatus = IRQ_RESET_STATUS_IDLE; volatile OSTime sIrqMgrResetTime = 0; volatile OSTime gIrqMgrRetraceTime = 0; diff --git a/src/code/listalloc.c b/src/code/listalloc.c index 7560c20c6..9ccaa443d 100644 --- a/src/code/listalloc.c +++ b/src/code/listalloc.c @@ -1,4 +1,5 @@ -#include "global.h" +#include "libc64/malloc.h" +#include "listalloc.h" ListAlloc* ListAlloc_Init(ListAlloc* this) { this->prev = NULL; diff --git a/src/code/main.c b/src/code/main.c index 32a543a9b..8a52882d0 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -12,11 +12,16 @@ extern struct Scheduler gScheduler; extern struct PadMgr gPadMgr; extern struct IrqMgr gIrqMgr; +#include "libc64/malloc.h" +#include "audiomgr.h" #include "debug_arena.h" #include "fault.h" +#include "padmgr.h" #include "prenmi_buff.h" +#include "regs.h" #include "segmented_address.h" #include "stack.h" +#include "stackcheck.h" #include "terminal.h" #include "versions.h" #if PLATFORM_N64 @@ -28,8 +33,8 @@ extern struct IrqMgr gIrqMgr; #include "global.h" -#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \ - "ique-cn:160 ntsc-1.0:140 ntsc-1.1:140 ntsc-1.2:140 pal-1.0:138 pal-1.1:138" +#pragma increment_block_number "gc-eu:32 gc-eu-mq:32 gc-jp:32 gc-jp-ce:32 gc-jp-mq:32 gc-us:32 gc-us-mq:32 ique-cn:32" \ + "ntsc-1.0:13 ntsc-1.1:13 ntsc-1.2:13 pal-1.0:11 pal-1.1:11" extern u8 _buffersSegmentEnd[]; diff --git a/src/code/mempak.c b/src/code/mempak.c index 8d68be5ca..f316f0ea3 100644 --- a/src/code/mempak.c +++ b/src/code/mempak.c @@ -7,7 +7,10 @@ * Each file is assigned an uppercase ASCII letter as an identifier, the game name for each is marked as * 'ZELDA DEMO TOOL', encoded according to the N64 Font Code described in section 26.3 of the N64 Programming Manual. */ -#include "global.h" +#include "mempak.h" +#include "padmgr.h" + +#include "macros.h" #define MEMPAK_MAX_FILES 11 diff --git a/src/code/sched.c b/src/code/sched.c index 57eae6950..4fb5a3376 100644 --- a/src/code/sched.c +++ b/src/code/sched.c @@ -42,11 +42,14 @@ #include "libu64/debug.h" #include "fault.h" #include "irqmgr.h" +#include "main.h" #include "regs.h" #include "sched.h" +#include "speed_meter.h" #include "versions.h" #include "z64thread.h" +#include "macros.h" #include "global.h" #define RSP_DONE_MSG 667 diff --git a/src/code/shrink_window.c b/src/code/shrink_window.c index ad8da58d3..e952a0c3f 100644 --- a/src/code/shrink_window.c +++ b/src/code/shrink_window.c @@ -1,4 +1,7 @@ -#include "global.h" +#include "letterbox.h" +#include "regs.h" + +#include "macros.h" typedef enum LetterboxState { /* 0 */ LETTERBOX_STATE_IDLE, diff --git a/src/code/speed_meter.c b/src/code/speed_meter.c index c8a6fee43..dabfac7aa 100644 --- a/src/code/speed_meter.c +++ b/src/code/speed_meter.c @@ -1,8 +1,14 @@ #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" - -#include "global.h" +#include "libc64/malloc.h" +#include "libu64/debug.h" +#include "gfx.h" +#include "regs.h" +#include "speed_meter.h" #include "terminal.h" +#include "zelda_arena.h" +#include "z64game.h" +#include "z64view.h" /** * How much time the audio update on the audio thread (`AudioThread_Update`) took in total, between scheduling the last diff --git a/src/code/sys_debug_controller.c b/src/code/sys_debug_controller.c index eb1398ff2..06ce8bf6c 100644 --- a/src/code/sys_debug_controller.c +++ b/src/code/sys_debug_controller.c @@ -1,4 +1,7 @@ -#include "global.h" +#include "sys_debug_controller.h" +#include "stdbool.h" +#include "ultra64/ultratypes.h" +#include "padmgr.h" u32 gIsCtrlr2Valid = false; diff --git a/src/code/sys_freeze.c b/src/code/sys_freeze.c index f7cb515cf..ea50a8949 100644 --- a/src/code/sys_freeze.c +++ b/src/code/sys_freeze.c @@ -1,6 +1,10 @@ -#include "global.h" +#include "libc64/sleep.h" +#include "attributes.h" +#include "sys_freeze.h" #include "terminal.h" +#include "macros.h" + NORETURN void func_800D31A0(void) { PRINTF(VT_FGCOL(RED) "\n**** Freeze!! ****\n" VT_RST); for (;;) { diff --git a/src/code/sys_rumble.c b/src/code/sys_rumble.c index 10844f367..57f61c921 100644 --- a/src/code/sys_rumble.c +++ b/src/code/sys_rumble.c @@ -12,7 +12,8 @@ * * @note Original filename is likely sys_vibrate.c or similar as it is ordered after sys_ucode.c */ -#include "global.h" +#include "rumble.h" +#include "padmgr.h" /** * Rumble manager update, runs on Vertical Retrace on the padmgr thread. diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 54807627b..798d8a036 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -33,8 +33,8 @@ #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "assets/objects/object_bdoor/object_bdoor.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.0:128 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:128" \ + "ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" CollisionPoly* sCurCeilingPoly; s32 sCurCeilingBgId; diff --git a/src/code/z_bg_item.c b/src/code/z_bg_item.c index 1a4d9f58d..43c32eb55 100644 --- a/src/code/z_bg_item.c +++ b/src/code/z_bg_item.c @@ -1,4 +1,7 @@ -#include "global.h" +#include "z_lib.h" +#include "z64actor.h" +#include "z64bgcheck.h" +#include "z64play.h" /** * @param transformFlags How other actors standing on the dynapoly actor's collision move when the dynapoly actor moves. diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index c5d22fd6a..71733baef 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -11,7 +11,7 @@ #include "z64player.h" #include "z64skin_matrix.h" -#pragma increment_block_number "ntsc-1.0:184 ntsc-1.1:184 ntsc-1.2:184" +#pragma increment_block_number "ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208" u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList); void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector); diff --git a/src/code/z_camera.c b/src/code/z_camera.c index d36f36b9a..79516f017 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -1,14 +1,30 @@ +#include "libc64/math64.h" +#include "libc64/qrand.h" #include "ultra64.h" + +#include "attributes.h" +#include "controller.h" +#include "db_camera.h" +#include "letterbox.h" +#include "one_point_cutscene.h" #include "quake.h" +#include "regs.h" +#include "sfx.h" +#include "sys_math3d.h" #include "terminal.h" +#include "z_lib.h" +#include "zelda_arena.h" +#include "z64audio.h" #include "z64cutscene_spline.h" #include "z64debug.h" #include "z64olib.h" +#include "z64play.h" +#include "z64player.h" #include "z64save.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \ - "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" +#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ + "ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192" s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags); s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange); @@ -3642,7 +3658,7 @@ s32 Camera_KeepOn3(Camera* camera) { } #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 ntsc-1.0:120 ntsc-1.1:120 ntsc-1.2:120 pal-1.0:118 pal-1.1:118" + "ique-cn:128 ntsc-1.0:95 ntsc-1.1:95 ntsc-1.2:95 pal-1.0:93 pal-1.1:93" s32 Camera_KeepOn4(Camera* camera) { static Vec3f D_8015BD50; diff --git a/src/code/z_cheap_proc.inc.c b/src/code/z_cheap_proc.inc.c index 059f67c02..e922c0832 100644 --- a/src/code/z_cheap_proc.inc.c +++ b/src/code/z_cheap_proc.inc.c @@ -1,4 +1,7 @@ -#include "global.h" +#include "gfx.h" +#include "gfx_setupdl.h" +#include "sys_matrix.h" +#include "z64play.h" void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) { OPEN_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 214); diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index c342ddf15..e05bb44d1 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -15,7 +15,7 @@ #include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h" #include "z_lib.h" -#pragma increment_block_number "ique-cn:0 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224" +#pragma increment_block_number "ique-cn:0 ntsc-1.0:248 ntsc-1.1:248 ntsc-1.2:248 pal-1.0:248 pal-1.1:248" typedef s32 (*ColChkResetFunc)(PlayState*, Collider*); typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*); diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index a7f1e7c79..97cb44a4f 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -1,14 +1,14 @@ +#include "alignment.h" #include "region.h" #include "sequence.h" #include "versions.h" +#include "z_locale.h" #include "z64environment.h" #include "z64save.h" #include "z64transition.h" -#include "global.h" - -#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64" \ - "ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:192 pal-1.1:192" +#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ + "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" ALIGNED(16) SaveContext gSaveContext; #if PLATFORM_IQUE diff --git a/src/code/z_demo.c b/src/code/z_demo.c index bd1c41857..921613bd8 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -1,4 +1,4 @@ -#pragma increment_block_number "gc-eu:0 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:128 gc-us:0 gc-us-mq:128 ique-cn:0" \ +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \ "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" #include "global.h" #include "libu64/gfxprint.h" @@ -144,8 +144,8 @@ u16 gCamAtSplinePointsAppliedFrame; u16 gCamEyePointAppliedFrame; u16 gCamAtPointAppliedFrame; -#pragma increment_block_number "gc-eu:0 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:128 gc-us:0 gc-us-mq:128 ique-cn:0" \ - "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \ + "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:0 pal-1.0:128 pal-1.1:128" // Cam ID to return to when a scripted cutscene is finished s16 sReturnToCamId; diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c index db87e31fd..d44007bb7 100644 --- a/src/code/z_eff_blure.c +++ b/src/code/z_eff_blure.c @@ -1,4 +1,15 @@ +#include "libc64/math64.h" +#include "gfx.h" +#include "gfx_setupdl.h" +#include "sys_math3d.h" +#include "sys_matrix.h" +#include "z_lib.h" +#include "z64effect.h" +#include "z64skin_matrix.h" + +#include "macros.h" #include "global.h" + #include "assets/objects/gameplay_keep/gameplay_keep.h" void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) { diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c index 74cd6a435..e4e331964 100644 --- a/src/code/z_eff_shield_particle.c +++ b/src/code/z_eff_shield_particle.c @@ -1,5 +1,15 @@ -#include "global.h" +#include "libc64/qrand.h" +#include "gfx.h" +#include "gfx_setupdl.h" #include "terminal.h" +#include "z64effect.h" +#include "z64light.h" +#include "z64play.h" +#include "z64skin_matrix.h" + +#include "macros.h" +#include "global.h" + #include "assets/objects/gameplay_keep/gameplay_keep.h" static Vtx sVertices[5] = { diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c index 8074be900..f14c8160f 100644 --- a/src/code/z_eff_spark.c +++ b/src/code/z_eff_spark.c @@ -1,4 +1,14 @@ +#include "libc64/qrand.h" +#include "gfx.h" +#include "gfx_setupdl.h" +#include "sys_matrix.h" +#include "z64effect.h" +#include "z64play.h" +#include "z64skin_matrix.h" + +#include "macros.h" #include "global.h" + #include "assets/objects/gameplay_keep/gameplay_keep.h" // original name: "spark" diff --git a/src/code/z_eff_ss_dead.c b/src/code/z_eff_ss_dead.c index 2a64a23f4..c75273872 100644 --- a/src/code/z_eff_ss_dead.c +++ b/src/code/z_eff_ss_dead.c @@ -1,4 +1,6 @@ -#include "global.h" +#include "gfx.h" +#include "z_lib.h" +#include "z64play.h" void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) { f32 cos; diff --git a/src/code/z_effect.c b/src/code/z_effect.c index ac2141db0..02ba00a8d 100644 --- a/src/code/z_effect.c +++ b/src/code/z_effect.c @@ -1,6 +1,7 @@ -#include "global.h" - +#include "gfx.h" +#include "z64effect.h" #include "z64frame_advance.h" +#include "z64play.h" EffectContext sEffectContext; diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 253996b62..c04e76128 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -1,4 +1,16 @@ -#include "global.h" +#include "libc64/qrand.h" +#include "gfx.h" +#include "gfx_setupdl.h" +#include "rand.h" +#include "regs.h" +#include "segmented_address.h" +#include "sfx.h" +#include "z_lib.h" +#include "z64effect.h" +#include "z64play.h" +#include "z64player.h" +#include "z64skin_matrix.h" + #include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h" #include "overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h" #include "overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h" diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c index 23d77075d..9b2bf7c0b 100644 --- a/src/code/z_en_a_keep.c +++ b/src/code/z_en_a_keep.c @@ -1,4 +1,11 @@ -#include "global.h" +#include "z_en_a_obj.h" +#include "gfx.h" +#include "gfx_setupdl.h" +#include "sfx.h" +#include "sys_matrix.h" +#include "z_lib.h" +#include "z64play.h" + #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_d_hsblock/object_d_hsblock.h" diff --git a/src/code/z_fbdemo.c b/src/code/z_fbdemo.c index a2b0fb8bf..246e27b1a 100644 --- a/src/code/z_fbdemo.c +++ b/src/code/z_fbdemo.c @@ -9,7 +9,14 @@ * @note The only coded effect has a visual effect to blend the tiles to a single point, which looks like the screen * gets sucked into. */ -#include "global.h" +#include "libc64/malloc.h" +#include "libc64/sleep.h" +#include "libu64/debug.h" +#include "gfx.h" +#include "z64math.h" +#include "z64transition_instances.h" + +#include "macros.h" // color framebuffer extern u16 D_0F000000[]; diff --git a/src/code/z_fbdemo_circle.c b/src/code/z_fbdemo_circle.c index 59f019e95..c25f174a7 100644 --- a/src/code/z_fbdemo_circle.c +++ b/src/code/z_fbdemo_circle.c @@ -1,3 +1,5 @@ +#include "gfx.h" + #include "global.h" typedef enum TransitionCircleDirection { diff --git a/src/code/z_fcurve_data_skelanime.c b/src/code/z_fcurve_data_skelanime.c index 1086adb2e..379744931 100644 --- a/src/code/z_fcurve_data_skelanime.c +++ b/src/code/z_fcurve_data_skelanime.c @@ -25,8 +25,14 @@ * - higher detail draws both. */ -#include "global.h" +#include "gfx.h" +#include "regs.h" +#include "segmented_address.h" +#include "sys_matrix.h" +#include "zelda_arena.h" +#include "z64actor.h" #include "z64curve.h" +#include "z64play.h" void SkelCurve_Clear(SkelCurve* skelCurve) { skelCurve->limbCount = 0; diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c index 1d99a6f5c..cacd46abe 100644 --- a/src/code/z_kaleido_scope_call.c +++ b/src/code/z_kaleido_scope_call.c @@ -1,5 +1,5 @@ -#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \ - "ique-cn:224 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ + "ique-cn:128 ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144" #include "libu64/debug.h" #include "kaleido_manager.h" diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 61285768a..ff23bbebc 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1,5 +1,5 @@ -#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \ - "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:64 pal-1.1:64" +#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \ + "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64" #include "libc64/qrand.h" #include "libu64/gfxprint.h" @@ -235,8 +235,8 @@ s16 sLightningFlashAlpha; s16 sSunDepthTestX; s16 sSunDepthTestY; -#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:160 pal-1.1:160" +#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \ + "ique-cn:160 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192" LightNode* sNGameOverLightNode; LightInfo sNGameOverLightInfo; diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c index d226d9e0a..600aa2189 100644 --- a/src/code/z_map_mark.c +++ b/src/code/z_map_mark.c @@ -1,5 +1,6 @@ #include "libu64/debug.h" #include "libu64/overlay.h" +#include "map.h" #include "regs.h" #include "romfile.h" #include "segment_symbols.h" diff --git a/src/code/z_message.c b/src/code/z_message.c index 1240cfed9..88c219d37 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -24,7 +24,7 @@ #include "assets/textures/parameter_static/parameter_static.h" #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:128 pal-1.1:128" + "ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:128 pal-1.1:128" #if !PLATFORM_IQUE #define MSG_BUF_DECODED (msgCtx->msgBufDecoded) diff --git a/src/code/z_moji.c b/src/code/z_moji.c index c9cbbdda8..33abd83f7 100644 --- a/src/code/z_moji.c +++ b/src/code/z_moji.c @@ -2,6 +2,9 @@ * Unused. A very simple utility for drawing text on screen. */ +#include "gfx.h" + +#include "macros.h" #include "global.h" // how big to draw the characters on screen diff --git a/src/code/z_play.c b/src/code/z_play.c index d49ae40fe..13ce98451 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -1,3 +1,5 @@ +#include "libc64/malloc.h" +#include "libc64/qrand.h" #include "libu64/debug.h" #include "buffers.h" #include "controller.h" @@ -33,11 +35,12 @@ #include "z64play.h" #include "z64player.h" #include "z64save.h" +#include "z64vis.h" #include "global.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:192" \ - "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \ + "ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224" TransitionTile gTransitionTile; s32 gTransitionTileState; diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c index 2874522df..eb52aff79 100644 --- a/src/code/z_player_call.c +++ b/src/code/z_player_call.c @@ -1,4 +1,8 @@ -#include "global.h" +#include "kaleido_manager.h" +#include "z64actor.h" +#include "z64actor_profile.h" +#include "z64play.h" +#include "z64player.h" #define FLAGS \ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \ diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c index eb9790a6e..6228b51cf 100644 --- a/src/code/z_rcp.c +++ b/src/code/z_rcp.c @@ -3,11 +3,10 @@ #include "gfx_setupdl.h" #include "gfxalloc.h" #include "letterbox.h" +#include "main.h" #include "regs.h" #include "z64play.h" -#include "global.h" - Gfx sSetupDL[SETUPDL_MAX][6] = { { /* SETUPDL_0 */ diff --git a/src/code/z_rumble.c b/src/code/z_rumble.c index 49a54e7aa..52897d629 100644 --- a/src/code/z_rumble.c +++ b/src/code/z_rumble.c @@ -11,7 +11,9 @@ * * @note Original filename is likely z_vibrate.c or similar as it is ordered after z_ss_sram.c and before z_view.c */ -#include "global.h" +#include "rumble.h" +#include "padmgr.h" +#include "z64math.h" RumbleMgr sRumbleMgr; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 805141ade..77206ce6f 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -1,9 +1,16 @@ -#include "global.h" +#include "regs.h" +#include "romfile.h" #include "seqcmd.h" +#include "segment_symbols.h" +#include "segmented_address.h" #include "terminal.h" #include "versions.h" #include "z_actor_dlftbls.h" +#include "z_lib.h" +#include "z64play.h" +#include "z64player.h" #include "z64save.h" +#include "z64scene.h" SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX]; RomFile sNaviQuestHintFiles[]; diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 49502f4ec..be5f27564 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -1,5 +1,17 @@ -#include "global.h" +#include "libu64/debug.h" +#include "gfx.h" +#include "regs.h" +#include "segmented_address.h" +#include "segment_symbols.h" +#include "sys_matrix.h" #include "terminal.h" +#include "z_lib.h" +#include "zelda_arena.h" +#include "z64animation.h" +#include "z64animation_legacy.h" +#include "z64play.h" + +#include "macros.h" #define ANIM_INTERP 1 diff --git a/src/code/z_skin_matrix.c b/src/code/z_skin_matrix.c index 689fe6710..f83cb8295 100644 --- a/src/code/z_skin_matrix.c +++ b/src/code/z_skin_matrix.c @@ -1,5 +1,9 @@ -#include "global.h" +#include "gfx.h" #include "terminal.h" +#include "z_lib.h" +#include "z64skin_matrix.h" + +#include "macros.h" // clang-format off MtxF sMtxFClear = { diff --git a/src/code/z_view.c b/src/code/z_view.c index 5b68f00bf..dd4608cde 100644 --- a/src/code/z_view.c +++ b/src/code/z_view.c @@ -1,5 +1,12 @@ -#include "global.h" +#include "libc64/malloc.h" +#include "libu64/debug.h" +#include "gfx.h" +#include "letterbox.h" +#include "main.h" +#include "regs.h" +#include "sys_matrix.h" #include "terminal.h" +#include "z64view.h" vu32 sLogOnNextViewInit = true; diff --git a/src/code/z_vimode.c b/src/code/z_vimode.c index 668e9648e..d1f472057 100644 --- a/src/code/z_vimode.c +++ b/src/code/z_vimode.c @@ -1,9 +1,15 @@ #include "vi_mode.h" -#include "global.h" +#include "libu64/debug.h" #include "ultra64/viint.h" +#include "controller.h" +#include "main.h" +#include "regs.h" #include "versions.h" +#include "global.h" +#include "macros.h" + void ViMode_LogPrint(OSViMode* osViMode) { LOG_ADDRESS("osvimodep", osViMode, "../z_vimode.c", 87); LOG_HEX32("osvimodep->comRegs.ctrl", osViMode->comRegs.ctrl, "../z_vimode.c", 88); diff --git a/src/code/z_viscvg.c b/src/code/z_viscvg.c index 9caf39a3f..5fff1a460 100644 --- a/src/code/z_viscvg.c +++ b/src/code/z_viscvg.c @@ -20,7 +20,10 @@ * before the filter is applied. */ -#include "global.h" +#include "gfx.h" +#include "z64vis.h" + +#include "macros.h" /** * Draws only coverage: does not retain any of the original pixel RGB, primColor is used as background color. diff --git a/src/code/z_vismono.c b/src/code/z_vismono.c index aac4fa84f..e3cecda5c 100644 --- a/src/code/z_vismono.c +++ b/src/code/z_vismono.c @@ -8,7 +8,14 @@ * comments. */ -#include "global.h" +#include "libc64/malloc.h" +#include "libu64/debug.h" +#include "attributes.h" +#include "gfx.h" +#include "gfxalloc.h" +#include "z64vis.h" + +#include "macros.h" // Height of the fragments the color frame buffer (CFB) is split into. // It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into diff --git a/src/code/z_viszbuf.c b/src/code/z_viszbuf.c index 5a542bc12..8f8265bfd 100644 --- a/src/code/z_viszbuf.c +++ b/src/code/z_viszbuf.c @@ -32,7 +32,10 @@ * again ignored by the RenderMode. */ -#include "global.h" +#include "gfx.h" +#include "z64vis.h" + +#include "macros.h" // Height of the fragments the z-buffer is split into. // It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into TMEM. diff --git a/src/code/z_vr_box_draw.c b/src/code/z_vr_box_draw.c index 45e3237de..aa7fa1dae 100644 --- a/src/code/z_vr_box_draw.c +++ b/src/code/z_vr_box_draw.c @@ -1,4 +1,7 @@ -#include "global.h" +#include "gfx.h" +#include "gfx_setupdl.h" +#include "sys_matrix.h" +#include "z64skybox.h" Mtx* sSkyboxDrawMatrix; 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