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| author | Leonid Kapitonov <Feacur@gmail.com> | 2024-11-15 09:37:10 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-15 03:37:10 -0500 |
| commit | e46fcbdbc95a2b1a87f1a79f7d40be19fc2013ee (patch) | |
| tree | c38a8a63cb59e68aa5653b9b19633fa93a3e3ee4 /src/code/z_game_over.c | |
| parent | c55a1dab5727784a4a7510cdb6602d539134a7f1 (diff) | |
Document `enum PauseState` game over parts (#2283)
* [document] `enum PauseState`, game over parts
* apply Jenkins fixes (automatic code formatting)
also, as previously, i've rerun the "make" to check integrity
* add `PAUSE_STATE_GAME_OVER_*` comments
in case it helps to rename them later, if the need ever arises
* improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments
also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format`
temporary changing a couple of setting to
- ColumnLimit: 0
- AlignTrailingComments: false
fixes the issue. i don't want to push unrelated formatting here
* remove redundant comments
https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667
* apply PR naming suggestions
reverified with
> `check_format.py ...`
> `make ...`
Diffstat (limited to 'src/code/z_game_over.c')
| -rw-r--r-- | src/code/z_game_over.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index e6335307d..f0390a961 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -102,7 +102,7 @@ void GameOver_Update(PlayState* play) { sGameOverTimer--; if (sGameOverTimer == 0) { - play->pauseCtx.state = PAUSE_STATE_8; + play->pauseCtx.state = PAUSE_STATE_GAME_OVER_START; gameOverCtx->state++; Rumble_Reset(); } |
