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Decompilation of The Legend of Zelda: Ocarina of Time
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z_game_over.c
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2024-11-15
Document `enum PauseState` game over parts (#2283)
Leonid Kapitonov
2024-08-28
[ntsc-1.2] Match z_game_over.c, PAL 1.1 fixes (#2099)
cadmic
2024-06-25
Move `PlayState` to a new `z64play.h` (#1966)
Anghelo Carvajal
2024-06-10
Change linker script so gGameOverTimer can be in z_game_over.c (#1939)
cadmic
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-16
Document Timers (#1412)
engineer124
2022-11-16
Update item names (#1376)
Dragorn421
2022-09-27
Rumble doc (#1375)
Tharo
2022-08-15
Doc shrink_window, rename system to Letterbox (#1341)
fig02
2022-05-21
PlayState Rename (#1231)
fig02
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2021-12-27
Nature Ambience Documentation (#1063)
engineer124
2021-12-03
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
engineer124
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-01
Introducing Macros for BGM (Background Music) (#979)
engineer124
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-03-28
code_80110450 (game over) OK* (#739)
fig02