diff options
| author | Roman971 <32455037+Roman971@users.noreply.github.com> | 2020-05-18 20:24:00 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-18 14:24:00 -0400 |
| commit | e29b77919bd98375e31760ed082cf014c58dbef8 (patch) | |
| tree | e0e7c454be393eaba1b1bb52036191d41fa98af2 /src/code/z_lights.c | |
| parent | 785011c33c2a95222dd88a57f43808bcdc1cff91 (diff) | |
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.
Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
Diffstat (limited to 'src/code/z_lights.c')
| -rw-r--r-- | src/code/z_lights.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_lights.c b/src/code/z_lights.c index 46e61fa25..1bca397c5 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -151,7 +151,7 @@ void Lights_RemoveAll(GlobalContext* globalCtx, LightingContext* lightCtx) { } } -z_Light* Lights_Insert(GlobalContext* globalCtx, LightingContext* lightCtx, LightInfo* info) { +z_Light* Lights_Insert(GlobalContext* globalCtx, LightingContext* lightCtx, void* info) { z_Light* light; light = Lights_FindFreeSlot(); |
