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path: root/src/code/z_lights.c
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-06[ntsc-1.2] Match more draw functions (#2145)cadmic
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-02-01Misc Small Retail Files OK (#1687)engineer124
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-22Misc Cleanup (#1585)engineer124
2023-07-05Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU...Tharo
2022-11-01Some doc on env light settings (#1307)Dragorn421
2022-10-21improve matches (#1413)engineer124
2022-10-13Fix misc 17 (#1392)Dragorn421
2022-06-12Enable more IDO warnings and apply fixes (#1264)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-05-21PlayState Rename (#1231)fig02
2022-05-20Environment documentation pass (#1115)fig02
2022-02-20Fix misc 7 (#1149)Dragorn421
2022-01-31Document some z_actor.c functions (#1091)hatal175
2021-09-20Decompile z_kankyo (#956)petrie911
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-09-29All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)fig02
2020-09-05z_lights.c OK (#343)fig02
2020-08-19Match Lights_Free (#333)Roman971
2020-08-15Match a few functions (#324)Random
2020-07-16Change Colors To Decimal (#260)fig02
2020-05-18Decompile most effect files in "code" (#144)Roman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker