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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-02-20 14:31:31 +0100
committerGitHub <noreply@github.com>2022-02-20 08:31:31 -0500
commite51fd737040352ab366a2bc531b60858f3b00aae (patch)
tree041379e266d374e502979ce966ea7162af01e810 /src/code/z_lights.c
parenta9526a3354d7da16051e41e0b599927a202331a2 (diff)
Fix misc 7 (#1149)
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
Diffstat (limited to 'src/code/z_lights.c')
-rw-r--r--src/code/z_lights.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_lights.c b/src/code/z_lights.c
index f6cf5c7a8..584f7b3e1 100644
--- a/src/code/z_lights.c
+++ b/src/code/z_lights.c
@@ -76,7 +76,7 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) {
if (0) {}
- i++; // abmient light is total number of lights + 1
+ i++; // ambient light is total number of lights + 1
gSPLight(POLY_OPA_DISP++, &lights->l.a, i);
gSPLight(POLY_XLU_DISP++, &lights->l.a, i);