diff options
| author | fig02 <fig02srl@gmail.com> | 2020-07-16 21:37:53 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-16 21:37:53 -0400 |
| commit | 24ab14f7482d48e94338a9dbf1a07abb15d3b77f (patch) | |
| tree | 5262c8346a46f41b450a71725d06a3cec1dfdfb1 /src/code/z_map_exp.c | |
| parent | bc14f6d93e2463dfe81660013c591b3ddd6b3ab3 (diff) | |
Change Colors To Decimal (#260)
* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
Diffstat (limited to 'src/code/z_map_exp.c')
| -rw-r--r-- | src/code/z_map_exp.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index 690553acf..17d2ef1f0 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -329,7 +329,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { gSPMatrix(gfxCtx->overlay.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF); + gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 255); gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); tempX = player->actor.posRot.pos.x; @@ -344,7 +344,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xFF, 0x00, 0xFF); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 200, 255, 0, 255); gSPDisplayList(gfxCtx->overlay.p++, D_0400C820); tempX = sPlayerInitialPosX; @@ -358,7 +358,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0xFF, 0xC8, 0x00, 0x00, 0xFF); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0xFF, 200, 0, 0, 255); gSPDisplayList(gfxCtx->overlay.p++, D_0400C820); } @@ -395,7 +395,7 @@ void Minimap_Draw(GlobalContext* globalCtx) { 0, TEXEL0, 0, PRIMITIVE, 0); if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0xFF, 0xFF, interfaceCtx->minimapAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); gDPLoadTextureBlock_4b(gfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, |
