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path: root/src/code/z_map_exp.c
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies excep...fig02
2025-03-26Some functions.h and variables.h work (#2491)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-08Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)mzxrules
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-12-27Restructure event flags in z64save.h (2/?): Carpenters (#2385)mzxrules
2024-12-21Restructure event flags in z64save.h (1/?) (#2380)mzxrules
2024-11-15Use debug macros even in N64-only code (#2298)cadmic
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07[ntsc-1.2] Match z_map_exp.c, z_map_mark.c (#2140)cadmic
2024-08-24T() macro 3 (#2083)Dragorn421
2024-08-17Fixup printf args fake matches (#2049)Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-09-06Document pause states (excluding gameover) (#1483)Dragorn421
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-21improve matches (#1413)engineer124
2022-10-02Use intptr types in more code files (#1385)Roman971
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-20Document `eventChkInf` usage of freed carpenters flags (#1210)Dragorn421
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-10Various minor cleanups (#1218)Roman971
2022-04-29Cleanup `clang-format off` (#1195)Dragorn421
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-02-20Fix misc 6 (#1148)Dragorn421
2021-09-20Decompile z_kankyo (#956)petrie911
2021-09-04Cleanup translation comments (#924)Dragorn421
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-06-15Interface improvements (#822)Zelllll
2021-05-02Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)Roman971
2021-04-29`assert` macro OK (#755)Anghelo Carvajal
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2020-12-03ovl_Door_Shutter OK (#413)Tharo
2020-11-19Three new matching functions (#492)petrie911
2020-10-29Use macros for oGfxCtx accesses (#465)fig02