diff options
| author | fig02 <fig02srl@gmail.com> | 2020-10-29 17:31:09 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-29 17:31:09 -0400 |
| commit | 3c5fe66dcd45cd5cb100c02196021d8d13341991 (patch) | |
| tree | 8de26c4588a0d2e41661fb381a1d1796d6b9bd49 /src/code/z_map_exp.c | |
| parent | 92bb1fb21006189ced43ab28753a12adc9aa21fc (diff) | |
Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo
* fix initchain
* reloc
* add defines
* add defines
* missed some on merge
* rename gfxCtx and add comment
* remove space
Diffstat (limited to 'src/code/z_map_exp.c')
| -rw-r--r-- | src/code/z_map_exp.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index 68e68e0f3..c9259e8da 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -320,11 +320,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { if (globalCtx->interfaceCtx.minimapAlpha >= 0xAA) { func_80094A14(globalCtx->state.gfxCtx); - gSPMatrix(oGfxCtx->overlay.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); tempX = player->actor.posRot.pos.x; tempZ = player->actor.posRot.pos.z; @@ -335,11 +335,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { Matrix_RotateX(-1.6f, MTXMODE_APPLY); tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400; Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY); - gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585), + gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 255, 0, 255); - gSPDisplayList(oGfxCtx->overlay.p++, D_0400C820); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255); + gSPDisplayList(OVERLAY_DISP++, D_0400C820); tempX = sPlayerInitialPosX; tempZ = sPlayerInitialPosZ; @@ -349,11 +349,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY); Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY); Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY); - gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603), + gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0xFF, 200, 0, 0, 255); - gSPDisplayList(oGfxCtx->overlay.p++, D_0400C820); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, 200, 0, 0, 255); + gSPDisplayList(OVERLAY_DISP++, D_0400C820); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 607); @@ -380,17 +380,17 @@ void Minimap_Draw(GlobalContext* globalCtx) { case SCENE_ICE_DOUKUTO: if (!R_MINIMAP_TOGGLED) { func_80094520(globalCtx->state.gfxCtx); - gDPSetCombineLERP(oGfxCtx->overlay.p++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, + gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); if (gSaveContext.inventory.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); - gDPLoadTextureBlock_4b(oGfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0, + gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_DGN_MINIMAP_X << 2, R_DGN_MINIMAP_Y << 2, + gSPTextureRectangle(OVERLAY_DISP++, R_DGN_MINIMAP_X << 2, R_DGN_MINIMAP_Y << 2, (R_DGN_MINIMAP_X + 96) << 2, (R_DGN_MINIMAP_Y + 85) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); } @@ -437,16 +437,16 @@ void Minimap_Draw(GlobalContext* globalCtx) { if (!R_MINIMAP_TOGGLED) { func_80094520(globalCtx->state.gfxCtx); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); - gDPLoadTextureBlock_4b(oGfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_IA, + gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA, gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_OW_MINIMAP_X << 2, R_OW_MINIMAP_Y << 2, + gSPTextureRectangle(OVERLAY_DISP++, R_OW_MINIMAP_X << 2, R_OW_MINIMAP_Y << 2, (R_OW_MINIMAP_X + gMapData->owMinimapWidth[mapIndex]) << 2, (R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); @@ -458,11 +458,11 @@ void Minimap_Draw(GlobalContext* globalCtx) { ((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) && (gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) { - gDPLoadTextureBlock(oGfxCtx->overlay.p++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, + gDPLoadTextureBlock(OVERLAY_DISP++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(oGfxCtx->overlay.p++, + gSPTextureRectangle(OVERLAY_DISP++, gMapData->owEntranceIconPosX[sEntranceIconMapIndex] << 2, gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2, (gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + 8) << 2, @@ -472,11 +472,11 @@ void Minimap_Draw(GlobalContext* globalCtx) { } if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) { - gDPLoadTextureBlock(oGfxCtx->overlay.p++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, + gDPLoadTextureBlock(OVERLAY_DISP++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(oGfxCtx->overlay.p++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, + gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, 1024); } |
