diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-07-31 16:44:47 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-31 19:44:47 -0400 |
| commit | 9c6461751d81191a94c45e2cf2cf654c583624e8 (patch) | |
| tree | 4b23693601ac313ee73b08161cf510d590b9e21c /src/code/z_map_exp.c | |
| parent | 706d5596bf4661ac895779bc6b9837ba8b0f8d99 (diff) | |
sceneNum -> sceneId (#1338)
* sceneNum -> sceneId
* forgot to save play
* scene -> sceneId where appropriate
* Missed 1 + format
* Update src/code/z_sram.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Update src/code/z_sram.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* PR
* Fix
Co-authored-by: mzxrules <mzxrules@gmail.com>
Diffstat (limited to 'src/code/z_map_exp.c')
| -rw-r--r-- | src/code/z_map_exp.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index 6f9483247..c8201c9d7 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -53,7 +53,7 @@ void Map_SetFloorPalettesData(PlayState* play, s16 floor) { interfaceCtx->mapPalette[31] = 1; } - switch (play->sceneNum) { + switch (play->sceneId) { case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: @@ -87,7 +87,7 @@ void Map_InitData(PlayState* play, s16 room) { InterfaceContext* interfaceCtx = &play->interfaceCtx; s16 extendedMapIndex; - switch (play->sceneNum) { + switch (play->sceneId) { case SCENE_SPOT00: case SCENE_SPOT01: case SCENE_SPOT02: @@ -109,19 +109,19 @@ void Map_InitData(PlayState* play, s16 room) { case SCENE_SPOT20: case SCENE_GANON_TOU: extendedMapIndex = mapIndex; - if (play->sceneNum == SCENE_SPOT02) { + if (play->sceneId == SCENE_SPOT02) { if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) { extendedMapIndex = 0x14; } - } else if (play->sceneNum == SCENE_SPOT06) { + } else if (play->sceneId == SCENE_SPOT06) { if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) { extendedMapIndex = 0x15; } - } else if (play->sceneNum == SCENE_SPOT09) { + } else if (play->sceneId == SCENE_SPOT09) { if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) { extendedMapIndex = 0x16; } - } else if (play->sceneNum == SCENE_SPOT12) { + } else if (play->sceneId == SCENE_SPOT12) { if (GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) { extendedMapIndex = 0x17; } @@ -175,10 +175,10 @@ void Map_InitRoomData(PlayState* play, s16 room) { InterfaceContext* interfaceCtx = &play->interfaceCtx; osSyncPrintf("*******\n*******\nroom_no=%d (%d)(%d)\n*******\n*******\n", room, - mapIndex, play->sceneNum); + mapIndex, play->sceneId); if (room >= 0) { - switch (play->sceneNum) { + switch (play->sceneId) { case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: @@ -233,11 +233,11 @@ void Map_Init(PlayState* play) { interfaceCtx->mapSegment = GameState_Alloc(&play->state, 0x1000, "../z_map_exp.c", 457); // "MAP texture initialization scene_data_ID=%d mapSegment=%x" - osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum, + osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneId, interfaceCtx->mapSegment, play); ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", "../z_map_exp.c", 459); - switch (play->sceneNum) { + switch (play->sceneId) { case SCENE_SPOT00: case SCENE_SPOT01: case SCENE_SPOT02: @@ -258,7 +258,7 @@ void Map_Init(PlayState* play) { case SCENE_SPOT18: case SCENE_SPOT20: case SCENE_GANON_TOU: - mapIndex = play->sceneNum - SCENE_SPOT00; + mapIndex = play->sceneId - SCENE_SPOT00; R_MAP_INDEX = gSaveContext.mapIndex = mapIndex; R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0]; R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1]; @@ -293,9 +293,9 @@ void Map_Init(PlayState* play) { case SCENE_MIZUSIN_BS: case SCENE_JYASINBOSS: case SCENE_HAKADAN_BS: - mapIndex = (play->sceneNum >= SCENE_YDAN_BOSS) ? play->sceneNum - SCENE_YDAN_BOSS : play->sceneNum; + mapIndex = (play->sceneId >= SCENE_YDAN_BOSS) ? play->sceneId - SCENE_YDAN_BOSS : play->sceneId; R_MAP_INDEX = gSaveContext.mapIndex = mapIndex; - if ((play->sceneNum <= SCENE_ICE_DOUKUTO) || (play->sceneNum >= SCENE_YDAN_BOSS)) { + if ((play->sceneId <= SCENE_ICE_DOUKUTO) || (play->sceneId >= SCENE_YDAN_BOSS)) { R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0]; R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1]; R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2]; @@ -365,7 +365,7 @@ void Minimap_Draw(PlayState* play) { OPEN_DISPS(play->state.gfxCtx, "../z_map_exp.c", 626); if (play->pauseCtx.state < 4) { - switch (play->sceneNum) { + switch (play->sceneId) { case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: @@ -453,8 +453,8 @@ void Minimap_Draw(PlayState* play) { (R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - if (((play->sceneNum != SCENE_SPOT01) && (play->sceneNum != SCENE_SPOT04) && - (play->sceneNum != SCENE_SPOT08)) || + if (((play->sceneId != SCENE_SPOT01) && (play->sceneId != SCENE_SPOT04) && + (play->sceneId != SCENE_SPOT08)) || (LINK_AGE_IN_YEARS != YEARS_ADULT)) { if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) || ((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) && @@ -474,7 +474,7 @@ void Minimap_Draw(PlayState* play) { } } - if ((play->sceneNum == SCENE_SPOT08) && + if ((play->sceneId == SCENE_SPOT08) && (gSaveContext.infTable[INFTABLE_1AX_INDEX] & gBitFlags[INFTABLE_1A9_SHIFT])) { gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, @@ -521,7 +521,7 @@ void Map_Update(PlayState* play) { s16 i; if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { - switch (play->sceneNum) { + switch (play->sceneId) { case SCENE_YDAN: case SCENE_DDAN: case SCENE_BDAN: @@ -583,9 +583,9 @@ void Map_Update(PlayState* play) { case SCENE_MIZUSIN_BS: case SCENE_JYASINBOSS: case SCENE_HAKADAN_BS: - VREG(30) = gMapData->bossFloor[play->sceneNum - SCENE_YDAN_BOSS]; + VREG(30) = gMapData->bossFloor[play->sceneId - SCENE_YDAN_BOSS]; R_MAP_TEX_INDEX = - R_MAP_TEX_INDEX_BASE + gMapData->floorTexIndexOffset[play->sceneNum - SCENE_YDAN_BOSS][VREG(30)]; + R_MAP_TEX_INDEX_BASE + gMapData->floorTexIndexOffset[play->sceneId - SCENE_YDAN_BOSS][VREG(30)]; break; } } |
