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authorkrimtonz <33664508+krimtonz@users.noreply.github.com>2020-05-26 10:39:27 -0500
committerGitHub <noreply@github.com>2020-05-26 11:39:27 -0400
commitd48792870c592435a800d5b2b975ce05df231814 (patch)
treef0de92eb2698735fc8012ae266b6e68ea9425117 /src/code/z_map_exp.c
parent3175f5c988030056bf53f7f46cb57b03ec5c359a (diff)
Decompiles sched.c (#145)
* decompile sched.c * rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c * pr updates
Diffstat (limited to 'src/code/z_map_exp.c')
-rw-r--r--src/code/z_map_exp.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c
index aea0719ba..690553acf 100644
--- a/src/code/z_map_exp.c
+++ b/src/code/z_map_exp.c
@@ -232,7 +232,7 @@ void Map_Init(GlobalContext* globalCtx) {
interfaceCtx->unk_258 = -1;
interfaceCtx->unk_25A = -1;
- interfaceCtx->mapSegment = GameState_AllocEnd(&globalCtx->state, 0x1000, "../z_map_exp.c", 457);
+ interfaceCtx->mapSegment = GameState_Alloc(&globalCtx->state, 0x1000, "../z_map_exp.c", 457);
// Translates to "MAP TEXTURE INITIALIZATION scene_data_ID=%d mapSegment=%x"
osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", globalCtx->sceneNum,
interfaceCtx->mapSegment, globalCtx);