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| author | Lucas Shaw <49287729+shawlucas@users.noreply.github.com> | 2020-04-14 11:16:34 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-14 14:16:34 -0400 |
| commit | 045a92d7c31f4476ae9cff6910fb5a222b71f04f (patch) | |
| tree | 9b35a7602b0e1935e20b1efc3bf139f6af6dc90f /src/code/z_map_mark.c | |
| parent | 5aef81071e501fbbe5298a433ead06a625cdb3d8 (diff) | |
Big actor cleanup (fixed) (#69)
* Started doing cleanup
* did more work
* did more migration
* migrated more rodata and worked on some structs
* did more work
* Removal of ROOM field from initvars, some rodata migration, some string decompilation
* General update
* Decompiled vt strings
* Tool work
* Tool improvements
* 270 overlay rodata files remaining
* better float handling
* floats
* Many more floats
* migrated boss_mo
* assorted fixes
* Migrated 10
* tool improvements
* migrated 10
* 10 more
* 1 more
* did a few more
* fixes
* 10 more
* more floats
* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.
* removed changes made to script by accident
* migrated largest rodata - ovl_fishing
* Did some more
* 114 remaining
* 99 left !
* almost done migrating rodata
* did some more, done for tonight
* almost done, tried add support to the script for z_player
* All possible rodata migrated in actor overlays
* update
* removed static from all overlays, ran format.sh
* Removed unknown actor structs
* converted a few floats
* Added new lines to header files that were missing them. Removed unused asm files
* Removed unused asm files
* Formatting newlines
Further formatting
spacing
.float spacing
More space formatting
More spacing formatting
Removing .balign 4 after floats
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Diffstat (limited to 'src/code/z_map_mark.c')
0 files changed, 0 insertions, 0 deletions
