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Decompilation of The Legend of Zelda: Ocarina of Time
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z_map_mark.c
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-09-07
[ntsc-1.2] Match z_map_exp.c, z_map_mark.c (#2140)
cadmic
2024-08-28
T() macro 7 (#2102)
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-07-17
Clean up custom LoadTextureBlock in z_map_mark.c and z_lmap_mark.c (#1896)
mzxrules
2024-02-29
Use Romfile in place of vromStart and vromEnd in structs (#1742)
Derek Hensley
2024-02-07
Match more code files (#1724)
cadmic
2024-01-16
Create debug macros for LogUtils functions (#1610)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-05-21
PlayState Rename (#1231)
fig02
2022-02-13
Run formatter (#1139)
Dragorn421
2022-01-12
Small Skin system documentation pass (#1017)
Anghelo Carvajal
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-10-23
Document `ovl_select` (#966)
Anghelo Carvajal
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-06-15
Interface improvements (#822)
Zelllll
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-28
Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)
Roman971
2021-03-29
"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)
mzxrules
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-14
Decomp game.c (#129)
krimtonz
2020-05-01
Decompile z_map_exp.c (2 non matchings left) (#104)
Roman971
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker