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authorkrimtonz <33664508+krimtonz@users.noreply.github.com>2020-05-14 18:11:33 -0500
committerGitHub <noreply@github.com>2020-05-14 19:11:33 -0400
commit44ffb7ec62e8407723445a73b921e07b58d89962 (patch)
tree4284a4a321db7c4ae56f01bd76830103b65b5d8c /src/code/z_map_mark.c
parentefa9742984718cd5520be1b3264dedb76015a995 (diff)
Decomp game.c (#129)
* decomp most of game.c * improve GameState_DrawInputDisplay matching * fix merge conflicts * pr suggestions * remove builtin math functions
Diffstat (limited to 'src/code/z_map_mark.c')
-rw-r--r--src/code/z_map_mark.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c
index 798ec5874..deeeefaf7 100644
--- a/src/code/z_map_mark.c
+++ b/src/code/z_map_mark.c
@@ -57,7 +57,7 @@ void MapMark_Init(GlobalContext* globalCtx) {
MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
u32 overlaySize = (u32)overlay->vramEnd - (u32)overlay->vramStart;
- overlay->loadedRamAddr = Game_Alloc(&globalCtx->state, overlaySize, "../z_map_mark.c", 235);
+ overlay->loadedRamAddr = GameState_AllocEnd(&globalCtx->state, overlaySize, "../z_map_mark.c", 235);
LogUtils_CheckNullPointer("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236);
Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);