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authorpetrie911 <69443847+petrie911@users.noreply.github.com>2020-12-26 04:44:53 -0600
committerGitHub <noreply@github.com>2020-12-26 05:44:53 -0500
commit8fa6cb6ff927496403f950fc86146d6aabe9773f (patch)
tree6b302cf5354f3ef31304a77cd42a6a8782ac363f /src/code/z_path.c
parent81c269b417ad31954b4d7efdd114e02201c02334 (diff)
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
Diffstat (limited to 'src/code/z_path.c')
-rw-r--r--src/code/z_path.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_path.c b/src/code/z_path.c
index f9bcac084..0f50fe02a 100644
--- a/src/code/z_path.c
+++ b/src/code/z_path.c
@@ -27,7 +27,7 @@ f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw) {
dx = pointPos->x - actor->posRot.pos.x;
dz = pointPos->z - actor->posRot.pos.z;
- *yaw = Math_atan2f(dx, dz) * (32768 / M_PI);
+ *yaw = Math_FAtan2F(dx, dz) * (32768 / M_PI);
return SQ(dx) + SQ(dz);
}