| Age | Commit message (Expand) | Author |
|---|---|---|
| 2025-06-04 | Remove "z64" prefix from all headers (#2518) | fig02 |
| 2025-02-13 | Reduce overlay dependencies on global.h (6) (#2468) | mzxrules |
| 2025-02-12 | Reduce overlay dependencies on global.h (5) (#2466) | mzxrules |
| 2022-10-16 | Rename scene lists (#1344) | fig02 |
| 2022-05-21 | PlayState Rename (#1231) | fig02 |
| 2022-04-24 | Angle cleanup - macros names (#1193) | Dragorn421 |
| 2022-03-13 | Angle cleanup - `RADF_TO_BINANG` (#1155) | Dragorn421 |
| 2021-01-18 | Actor Struct Changes (and a few related things) (#617) | fig02 |
| 2020-12-26 | Consistent naming for Math_ functions (#542) | petrie911 |
| 2020-10-03 | libultra cleanup (#215) | Random |
| 2020-03-23 | Decompile Path_CopyLastPoint | Roman971 |
| 2020-03-23 | Decompile Path_OrientAndGetDistSq | Roman971 |
| 2020-03-23 | Decompile Path_GetByIndex | Roman971 |
| 2020-03-23 | Split z_path.c and Rename some small files and functions | Roman971 |
