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authorfig02 <fig02srl@gmail.com>2025-02-20 07:50:13 -0500
committerGitHub <noreply@github.com>2025-02-20 07:50:13 -0500
commit2e4d7a11012bf90ac21086ec1a9cd23f54413e86 (patch)
tree78676e8f4f9409ad65a92d48f3023afd51c4045d /src/code/z_play.c
parent4cfb5f05a08d0747f993ef914d4d78872ca02b2f (diff)
Create headers for Game States (#2482)
* make headers for gamestates * fixes * fixes 2 * bss
Diffstat (limited to 'src/code/z_play.c')
-rw-r--r--src/code/z_play.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 1e47fab38..4657281a5 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -2,6 +2,7 @@
#include "buffers.h"
#include "controller.h"
#include "fault.h"
+#include "file_select_state.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "kaleido_manager.h"
@@ -20,6 +21,7 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "title_setup_state.h"
#include "versions.h"
#include "zelda_arena.h"
#include "z64cutscene_flags.h"
@@ -34,7 +36,7 @@
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:192 ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
+ "ique-cn:192 ntsc-1.0:112 ntsc-1.1:112 ntsc-1.2:112 pal-1.0:112 pal-1.1:112"
TransitionTile gTransitionTile;
s32 gTransitionTileState;