summaryrefslogtreecommitdiff
path: root/src/code/z_player_lib.c
diff options
context:
space:
mode:
authorDragorn421 <Dragorn421@users.noreply.github.com>2024-06-25 00:39:08 +0200
committerGitHub <noreply@github.com>2024-06-24 18:39:08 -0400
commit2ce4742bf69faebb16ea1710c4d4e7902b1be0f1 (patch)
treefd512e9dca50980936ab32ea30a10575be2879d7 /src/code/z_player_lib.c
parent4dc70fefeee8f6b587aa611da580141c6b9ea4be (diff)
Fix misc 22 (#1971)
* remove trailing whitespace * fix/docbug about dright for next page of fault menu * // size = ...; -> // size = ... * access `ColliderJntSph.elements` as an array * fixup doc in PreRender.c * empty line after decl * gdSPDefLights1 xyz arguments for direction are signed 8bit values * doc bug of bad use of free in EffDust actor * decimal for Actor.colorFilterTimer * shopItemEntries -> sShopItemEntries * HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE * format
Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 391407644..80d4c210d 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1785,7 +1785,7 @@ void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject,
// Note: the viewport x and y values are overwritten below, before usage
static Vp viewport = { (PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0,
(PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0 };
- static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, 172);
+ static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, -84);
static Vec3f lightDir = { 89.8f, 0.0f, 89.8f };
u8 playerSwordAndShield[2];
Gfx* opaRef;